Best sources on Elite game design
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Best sources on Elite game design
Hello world
I'm writing an article on Elite and I'm looking for any kind of (preferably of the highest quality, though) sources on the original Elite. Mostly about the different versions and especially in-depth, detailed game design stuff such as how the AI works, the ratio of durability and firepower between the player ship and the AI ships and stuff like that. I've played the original quite a lot and I know it from my own experience, but I would like to confirm some facts and figure out as much of the interesting details as I can.
This isn't technically Oolite-specific stuff, but somehow I have a hunch that I will find some subject matter experts on this board.
I'm writing an article on Elite and I'm looking for any kind of (preferably of the highest quality, though) sources on the original Elite. Mostly about the different versions and especially in-depth, detailed game design stuff such as how the AI works, the ratio of durability and firepower between the player ship and the AI ships and stuff like that. I've played the original quite a lot and I know it from my own experience, but I would like to confirm some facts and figure out as much of the interesting details as I can.
This isn't technically Oolite-specific stuff, but somehow I have a hunch that I will find some subject matter experts on this board.
- Cody
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Re: Best sources on Elite game design
Frontier Astro has basic stuff on the different versions of Elite - there were quite a few.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Dr Beeb
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Re: Best sources on Elite game design
In addition there is a lot of information on the different versions archived at AFE FAQ.
For some information on the A.I. used in the Classic version see entry on Classic's entity states.
For some information on the A.I. used in the Classic version see entry on Classic's entity states.
White dots were so much easier to hit
- Amah
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Re: Best sources on Elite game design
Maybe Ian Bell's site is also worth a look.
http://www.iancgbell.clara.net/elite/
http://www.iancgbell.clara.net/elite/
Amah
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Re: Best sources on Elite game design
Thanks guys these links are exactly what I'm looking for. Keep 'em coming!
- phkb
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Re: Best sources on Elite game design
This article (http://www.filfre.net/2013/12/elite/) does a good job of covering the history and goes into some of the technology used. It also has links to a few other sources that might be useful.
- Dr Beeb
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Re: Best sources on Elite game design
nice article, but it mentions the planet Arse, which is not in the released BBC Disk version. You can do a search on the list at Classic Elite planets. The digrams AR, SE, could occur in the planet descriptions but not in the main planet names.
Some trivia, did you know the Moray is flying backwards in many versions? In the original manual it was mistakenly drawn flipped, the 'window' is meant to be the exhaust port, and the 'little feet' are supposed to be torpedo tubes. In addition a bug in the BBC Disk version prevented the Moray from every appearing.
Some trivia, did you know the Moray is flying backwards in many versions? In the original manual it was mistakenly drawn flipped, the 'window' is meant to be the exhaust port, and the 'little feet' are supposed to be torpedo tubes. In addition a bug in the BBC Disk version prevented the Moray from every appearing.
White dots were so much easier to hit
- Cody
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Re: Best sources on Elite game design
<chortles> The planet Rear is scourged by evil disease!Dr Beeb wrote:nice article, but it mentions the planet Arse, which is not in the released BBC Disk version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Dr Beeb
- Dangerous
- Posts: 127
- Joined: Sun Mar 23, 2008 10:28 pm
- Location: Mt. Vista, Oosa, Biarge System, Galaxy 1
Re: Best sources on Elite game design
Soleuser This planet is most fabled for its inhabitants' ingrained shyness but cursed by dreadful solar activity.
Anyway, back to the original request, a page with info on Classic Elite ship fire power.
White dots were so much easier to hit
Re: Best sources on Elite game design
Thanks again for the links, this thread has already been very helpful.