wrong turn at diedar

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lfnfan
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wrong turn at diedar

Post by lfnfan »

How embarrassing - I made a wrong turn at Diedar and retracing my steps will put me behind schedule on several parcel deliveries in the south and east of G1...

I have been rummaging in the save file for the system time/date key and string, to put myself back on track (!), but can't find the relevant bit to change (changing the current_system key and string seems easy). Could some kind soul please point me in the right direction...

I have found that each contract has its own arrival time, but to change all those can't be the most efficient way (I hope).

Many thanks

Paul
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Cody
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Re: wrong turn at diedar

Post by Cody »

Like a river that don't know where it's flowing
I took a wrong turn and I just kept going!


Were you not following a preset route?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
lfnfan
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Re: wrong turn at diedar

Post by lfnfan »

Yes, but the wrong pre-set route! I forgot to change route for a quick trip down to rarere, and instead went straight ahead due east. Too fixated on a lucrative bunch of deliveries in the eastern sector around Xeenle (and probably preoccupied with the run in to all those anarchy and feudal systems in that area).

If I'd've been paying attention to my route planner (see sig) this would never have happened...
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Re: wrong turn at diedar

Post by Cody »

Ah yes... easily done. I've forgotten how to finagle a save-file, so I'm afraid I cannot help.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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