Crash when exiting Atriso station

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roadrage
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Fri May 20, 2016 10:55 pm

Crash when exiting Atriso station

Post by roadrage »

Anyone ran into this? Docked at Atriso last night, and the game locks up upon exiting the station. The hud is there, but the rest is just a black screen.

Log file is below.

Code: Select all

Opening log for Oolite version 1.82 (x86-64) under Windows 6.1.7601 Service Pack 1 64-bit at 2016-05-20 18:22:48 -0500.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

18:22:48.841 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
18:22:49.096 [joystick.init]: Number of joysticks detected: 1
18:22:49.119 [rendering.opengl.version]: OpenGL renderer version: 4.5.13431 ("4.5.13431 Compatibility Profile Context 16.150.2211.0"). Vendor: "ATI Technologies Inc.". Renderer: "AMD Radeon R9 200 Series".
18:22:49.120 [rendering.opengl.extensions]: OpenGL extensions (286):
GL_ARB_draw_instanced, GL_ARB_sparse_buffer, GL_NV_float_buffer, GL_ARB_get_texture_sub_image, GL_ARB_cull_distance, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_AMD_vertex_shader_viewport_index, GL_ARB_texture_multisample, GL_ARB_buffer_storage, GL_ARB_explicit_uniform_location, GL_KHR_context_flush_control, GL_AMD_shader_stencil_value_export, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_shader_ballot, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_AMD_gpu_shader_int64, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_ARB_seamless_cubemap_per_texture, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_ARB_texture_stencil8, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_AMD_blend_minmax_factor, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_ARB_clip_control, GL_AMD_framebuffer_sample_positions, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_shader_atomic_counters, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_shader_storage_buffer_object, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_ARB_clear_texture, GL_NV_half_float, GL_NV_copy_image, GL_ARB_direct_state_access, GL_AMD_seamless_cubemap_per_texture, GL_ARB_shader_image_size, GL_ARB_sparse_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_AMD_pinned_memory, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_AMD_shader_atomic_counter_ops, GL_AMD_sparse_texture, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_ARB_shader_draw_parameters, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_KHR_debug, GL_ARB_copy_image, GL_ARB_shader_image_load_store, GL_AMD_shader_trinary_minmax, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_bindless_texture, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, GL_AMD_stencil_operation_extended, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_ARB_derivative_control, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_ARB_ES3_1_compatibility, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_ARB_pipeline_statistics_query, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_ARB_robust_buffer_access_behavior, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_multi_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_AMD_gcn_shader, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_KHR_robustness, GL_ARB_query_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_point_sprite, GL_AMD_transform_feedback4, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_internalformat_query2, GL_ARB_shader_texture_image_samples, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_AMD_occlusion_query_event, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_AMD_sparse_texture_pool, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_compute_shader, GL_AMD_vertex_shader_layer, GL_ATI_draw_buffers, GL_ARB_enhanced_layouts, GL_OES_EGL_image, GL_INTEL_fragment_shader_ordering, GL_ARB_multi_bind, GL_ARB_conditional_render_inverted, GL_ARB_framebuffer_sRGB, GL_EXT_shader_integer_mix, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_AMD_interleaved_elements, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_ARB_texture_barrier, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ARB_texture_view, GL_ATI_texture_env_combine3, GL_EXT_polygon_offset_clamp, GL_ARB_transform_feedback_overflow_query, GL_ARB_texture_env_combine, GL_ARB_shader_group_vote, GL_ARB_indirect_parameters, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_AMD_query_buffer_object, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_KHR_robust_buffer_access_behavior, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
18:22:49.150 [rendering.opengl.shader.support]: Shaders are supported.
18:22:49.222 [searchPaths.dumpAll]: Resource paths: 
    Resources
    ../AddOns
18:22:49.449 [shipData.load.begin]: Loading ship data.
18:22:50.056 [startup.complete]: ========== Loading complete in 1.29 seconds. ==========
18:22:54.801 [shipData.load.begin]: Loading ship data.
18:22:55.348 [script.load.world.listAll]: Loaded 16 world scripts:
    Oolite Equipment Control 1.82
    Oolite Ship Library 1.82
    oolite-cloaking-device 1.82
    oolite-constrictor-hunt 1.82
    oolite-contracts-cargo 1.82
    oolite-contracts-helpers 1.82
    oolite-contracts-parcels 1.82
    oolite-contracts-passengers 1.82
    oolite-libPriorityAI 1.82
    oolite-nova 1.82
    oolite-populator 1.82
    oolite-primable-equipment-register 1.82
    oolite-registership 1.82
    oolite-thargoid-plans 1.82
    oolite-trumbles 1.82
    oolite-tutorial 1.82
User avatar
Norby
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Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
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Re: Crash when exiting Atriso station

Post by Norby »

Welcome roadrage!

I remember I saw the same in trunk version once in the last month, but I can not reproduce it.
Maybe you have a savegame where this always happen?
roadrage
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Fri May 20, 2016 10:55 pm

Re: Crash when exiting Atriso station

Post by roadrage »

Well, even starting a new game it happens. Couldn't leave Lave. Backed up my saves, reinstalled the game, restored the saves, and it worked. So probably nothing to do with the save file.
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