Cody wrote:Super-Krait? You mean Griff's chopped Krait? I think that OXP has a test script in it which needs removing.
nope, just the standard krait: role "light-pirate".
I usually get jumped 2 of these + one insane moray and a single sidewinder.
Even the Sidewinder has become remarkably resilient.
Actually it makes me want to code an Energy viewer so that i cant see what kind of nasties i'm up against.
Easy fast code, Tie it to the Beacon label that gets erased upon De-targeting if it had no previous beacon label.
I just finished a Distance code for the beacon label I also see that on your "Butchered" cockpit that you cannot release.
Anyway, IMO the standard pirates have become a tad to ûber 90% of times i get jumped by these in supposedly secure systems with cooperative governments.