Version 0.2.0 of the Bounty System is now available for testing. When this OXP is installed, bounties will be persistent (ie. they won't degrade over time) and they will stick to you like glue, regardless of where you go or what you do (no more buying a new ship or using an escape pod to clear your bounties). However, your crimes will not follow you
by default. Crimes committed in other systems will only become visible in the current system if you are scanned with a Warrant Scanner.
There are three levels of crimes:
Severity 1: This is for things like smuggling goods, or attempting to bribe a GalCop station official. These crimes are applicable within a 5LY range of the original offence.
Severity 2: This is for things like attacking the main station, or firing on an innocent ship within sight of a police ship. These crimes are applicable across the chart the offence was committed in.
Severity 3: This is for things like killing another pilot. These crimes are applicable in every system and across all charts.
Crimes will become visible in the current system if you are scanned by another vessel with the Warrant Scanner. All police ships, and most bounty hunters, can be equipped with the Warrant Scanner. When another ship has started scanning your ship, a notice will appear in the message log.
You can purchase a Warrant Scanner for yourself at any techlevel 7 system or higher. It can operate in two modes: MFD Mode (which will use a spare MFD slot to display scanning messages), or Non-MFD mode (which will output scanning messages to the message log). To switch between modes, prime the equipment and press the "b" (mode) key. If no MFD slot is available, the mode will automatically switch to Non-MFD.
To scan another vessel, first target the ship, get within 15k of it, and then activate the scanner by pressing the "n" (activate) key. The scan will take 10 seconds to run, and you must stay within 15k of the ship. If you engage your cloaking device or your injectors the scan will stop. If the target ship activates a cloaking device the scan will be unable to continue. Note that police ships have a slightly better warrant scanner than is available to the commerical market. Their scanners can operate at a 20k range, and only take 8 seconds to run.
There are two ways of removing your bounty:
1. Paying the fine at the place where you committed the crime.
2. Paying the fine at the GalCop HQ system in your sector. Paying for your crime at the GalCop HQ will incur a 10% fee on top of the fine amount.
A new interface screen, called "GalCop security office", provides access to options for the viewing of, and paying for, your fines. You can also view any bounties collected in other sectors, and view the location of the GalCop HQ system in your sector.
When you install this OXP for the first time, if you have an existing bounty it will be added to the crimes database as an "unspecified" crime in the current system, with the severity based on the size of your bounty. A bounty less than 15cr will be noted as a severity 1 crime. A bounty between 15 and 49 will be noted as a severity 2 crime. Bounties 50 and above will be noted as a severity 3 crime.
The readme.txt file has more information on fine calculations, how the fine amount will degrade over time, where the GalCop HQ systems are in each sector, and more. Definitely worth a read.
Comments, suggestions, and bug reports all welcome.
Link for OXZ download:
BountySystem.oxz (save this directly to your AddOns folder)
Link for OXP download:
BountySystem.zip (extract "BountySystem.oxp" to your AddOns folder and restart Oolite while holding the shift key down.)
Wiki page for details:
Bounty System