[Release] Simon B's Favorites

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cim
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Re: [Release] Simon B's Favorites 1.0.1 for Oolite 1.79 and

Post by cim »

Keeper wrote:
I might have to fly around a bit until I find another shipyard with an Aphid and see if that resolves itself. If the problem is that the ball portion is a subentity, then I have no idea how to make the introduction of a random colour "stick" on it.
Right, because subentities get a random entityPersonality each time they're generated, which is every time the entity is initialised, so if you're using that to randomise your colours...

This is probably a small bug - subentities inheriting their personality from their parent seems more sensible.

EDIT: changed in commit fc0f3e7 to inherit personality, so this should work more consistently in 1.82
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Re: [Release] Simon B's Favorites 1.1

Post by Keeper »

Ultimately what I did was swap the parts of the Aphid around so that the "wings" are the subentity, then replaced the random paint stripe on those "wings" with a shiny gold stripe. So the "wings" always have a shiny gold stripe, while the main "ball" ship body has a random colour which is persistent per ship.
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Re: [Release] Simon B's Favorites 1.1

Post by spara »

Keeper wrote:
We should take some new screenshots of the shiny and bumpy new ships...
Actually a wiki page would be in order. I'll try to find motivation somewhere to do it. I'm just so lazy with that kind of stuff.

New version 1.1.1
* Player rapier can have scoops. I seem to have forgot them earlier :oops: .
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Re: [Release] Simon B's Favorites 1.1.1

Post by Duggan »

I seem to remember that the original SB Faves oxp rendered the Mineral Market somewhat more sensible .

I only mention this because if one has the AI trading assistant oxz installed and set to automatic trading ..One's Harris soon becomes especially laden with Minerals.
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Re: [Release] Simon B's Favorites 1.1.1

Post by spara »

Duggan wrote:
I seem to remember that the original SB Faves oxp rendered the Mineral Market somewhat more sensible .

I only mention this because if one has the AI trading assistant oxz installed and set to automatic trading ..One's Harris soon becomes especially laden with Minerals.
Sb-faves is and was just ships. The newer one has a populator script for SAR-ships, but that's all. Some other OXP perhaps?
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Re: [Release] Simon B's Favorites 1.1.1

Post by Duggan »

Yes, perhaps it was another of Simon's oxps that rectified the disproportionate amount of Minerals (in comparrison to the other commodities ) available at Galcop Stations.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Wildeblood »

Duggan, tell me more detail about what's happening - by posting in the AI Trading Assistant thread - please. Autotrade should never buy minerals unless you're flying an Anaconda sized freighter or at an OXP station where they're particularly cheap.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Duggan »

Autotrade should never buy minerals unless you're flying an Anaconda sized freighter
That would be it :) I am Piloting an Anaconda .
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Re: [Release] Simon B's Favorites 1.1.1

Post by spara »

New version (1.1.2)

* Cleaned out deprecation warnings.
* Balanced the roles a bit.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Mikael »

I just tried out this set, but get this error:

13:32:29.462 [plist.parse.failed]: Failed to parse /Users/mikael/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.spara.sb-faves.oxz/Config/shipdata.plist as a property list.
Unexpected character { at line 1
13:32:29.638 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "cobra3-cutlass-player" does not have a corresponding shipdata.plist entry, ignoring.
13:32:29.639 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "cobra3-rapier-player" does not have a corresponding shipdata.plist entry, ignoring.
13:32:29.639 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "aphid-re2dux-player" does not have a corresponding shipdata.plist entry, ignoring.
13:32:29.639 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "cobra3-clipper-player" does not have a corresponding shipdata.plist entry, ignoring.
13:32:29.639 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "sbwolf-re2dux-player" does not have a corresponding shipdata.plist entry, ignoring.
13:32:29.639 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "cobra3-clipper-sar-player" does not have a corresponding shipdata.plist
entry, ignoring.


This is 1.82 on a Mac.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Norby »

Welcome to the Oolite forum, Mikael!

Mac is more fastidious about the content of plist files than other operating systems. A semicolon or so could cause these at you due to no problem at me under Linux and probably none in Windows also. I think spara will answer for you soon.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Mikael »

Thanks Norby!

Yes, I read that Mac's can be a bit finicky. Perhaps this is something I could fix myself, but thought it better if a general fix was made - I can't be the only Mac man around :)
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Re: [Release] Simon B's Favorites 1.1.1

Post by spara »

Hello Mikael and thanks for reporting.

Plist errors are a bit of a pain to fix, as there is no practical way for me to test the new version. I did a visual scan through the shipdata.plist and found two missing semicolons. Those usually are the root for this kind of errors. I corrected those and uploaded a new version here: https://app.box.com/s/f4n4gmajgq378o6zdysmmv38rhrovu8n.

Could you please test it and report back? If it works, I'll upload it to the manager.
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Re: [Release] Simon B's Favorites 1.1.1

Post by Mikael »

All errors are gone now - thanks for the help :)
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Re: [Release] Simon B's Favorites 1.1.1

Post by spara »

Mikael wrote:
All errors are gone now - thanks for the help :)
Great and thanks for testing. New version (1.1.3) uploaded to the manager.
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