Although afterwards your ship feels a bit cold and there are those strange noises, and you get the impression there are things moving, always just out of sight, but you can sense they are there.......spara wrote:What an awesome idea! An abandoned hermit, lights turned off, pipes removed and the dock sealed tight. And yet, a miner launches through the seal, flies from asteroid to asteroid and docks again. You shoot the miner, and the laser just goes through. You try ram it, and you just fly through. Upon destruction of the rock, the miner appears no more.Smivs wrote:Haunted hermits. WHOOOOOOooooooooo!
[Release] Spicy Hermits
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- Smivs
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Re: [WIP] Spicy Hermits
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
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Re: [WIP] Spicy Hermits
Forty OU? Crikey... far out, man!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP] Spicy Hermits
Pic doesn't open, but if it's an abandoned hermit, no wonder it's been deserted.Cody wrote:Forty OU? Crikey... far out, man!
Re: [WIP] Spicy Hermits
And the sudden, unexplainable urge to shoot rocks.Smivs wrote:Although afterwards your ship feels a bit cold and there are those strange noises, and you get the impression there are things moving, always just out of sight, but you can sense they are there.......spara wrote:What an awesome idea! An abandoned hermit, lights turned off, pipes removed and the dock sealed tight. And yet, a miner launches through the seal, flies from asteroid to asteroid and docks again. You shoot the miner, and the laser just goes through. You try ram it, and you just fly through. Upon destruction of the rock, the miner appears no more.Smivs wrote:Haunted hermits. WHOOOOOOooooooooo!
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Re: [WIP] Spicy Hermits
Damn, that again... opens fine here (and I ain't logged into Box). Back to Photobucket, I suppose.spara wrote:Pic doesn't open...
Yeah, 'twas an abandoned hermit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP] Spicy Hermits
"It's dead, Jim."
Cody, have you tried postimage.org? I switched sometime ago from photobucket.
Cody, have you tried postimage.org? I switched sometime ago from photobucket.
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Re: [WIP] Spicy Hermits
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP] Spicy Hermits
Ghost launching. Don't know if this will lead to anything, but it's been refreshing. I haven't really worked with visual effects before. That's a visual effect ship launching from an abandoned hermit and silently flying around. Kind of spooky.
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Re: [WIP] Spicy Hermits
I'm not into ghost stories, but this looks really spooky!
No progress today with my OXP. Sadly (or luckily!) I sometimes have something else to do! I didn't even try version 0.13...
But what is an OU? Some kind of Oolite-AU, i.e. the distance planet-sun? If yes, 40 seems quite a lot, especially because I use Sensible Sun...
No progress today with my OXP. Sadly (or luckily!) I sometimes have something else to do! I didn't even try version 0.13...
But what is an OU? Some kind of Oolite-AU, i.e. the distance planet-sun? If yes, 40 seems quite a lot, especially because I use Sensible Sun...
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
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Re: [WIP] Spicy Hermits
<nods> Yeah... and I haveFritz wrote:But what is an OU? Some kind of Oolite-AU...
sun_distance_multiplier = 5;
in my personal planetinfo.plist
so forty OU is a long way out!I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP] Spicy Hermits
So the travel time must be calculated with torus speed! Something so far away would be impossible to find without some navigation aid, even without increasing the distance of the sun.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: [WIP] Spicy Hermits
OU, an ostronomical unit, is a distance unit from Navigation MFD. Main reason for using it, is to add immersion by hiding the real metric units when measuring long distances. It's defined as a distance between Lave planet and sun in an unmodified game.
One of the regions used for positioning abandoned hermits is "OUTER_SYSTEM_OFFPLANE, a position at least as far from the sun as the planet is, but no further than 10,000km from it." If the sun is moved very far and the RNG decides to position the hermit to the other side of the sun, the distance can be quite ostronomical.
Luckily abandoned hermits get randomly positioned at every system entry.
One of the regions used for positioning abandoned hermits is "OUTER_SYSTEM_OFFPLANE, a position at least as far from the sun as the planet is, but no further than 10,000km from it." If the sun is moved very far and the RNG decides to position the hermit to the other side of the sun, the distance can be quite ostronomical.
Luckily abandoned hermits get randomly positioned at every system entry.
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Re: [WIP] Spicy Hermits
Whilst running the milk train, I've been pondering how to find distant abandoned hermits - could waypoints help?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP] Spicy Hermits
This is probably just personal preference, but my ooniverse shall contain only scientifically explainable things, so please don't include ghost ships in SH. (I'm planning to remove pirate cove and olde hermits in favour of this one once it's polished.)
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Re: [WIP] Spicy Hermits
It could be explained. What if the ghost ship was actually a holographic projection installed by a pirate group who want to scare away curious traders, because somewhere close by is a stash of goods they are yet to collect. Or maybe it's a part of a tourism push by the local government, setting up these holographic ghost ships and saying, "Come and see the ghost ships of Tionisla". There's probably some other explanations as well.