Hello,
well all seem a little quiet, so i took all my courage to post some early wing experiments.
a = unknown spaceship
b = heavy pirate
c = plasmapod
d = freighter with pod
Early shipideas/misfits
Moderators: winston, another_commander
Re: Early shipideas/misfits
e = shuttle
f = freighterstyle
g = freighter with options for cargo and other ships
h = escortdeck
especially e is from my first week with wings3d some time ago
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: Early shipideas/misfits
Nice works, imho many 3D artists start his carreer similarly: playing with big parts for fun.
Here maybe important that ships has not vertical engines in Oolite. I think if a Cobra would like to land then better if the aft part is not higher than the middle deck to do not disturb when approach the freighter from behind.cbr wrote:g = freighter with options for cargo and other ships
Nice - it is just an experiment or do you plan more in regarding [wiki]EscortDeck[/wiki]?cbr wrote:h = escortdeck
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Early shipideas/misfits
I think this fits better in Expansion Pack. Topic moved.
- ffutures
- ---- E L I T E ----
- Posts: 2172
- Joined: Wed Dec 04, 2013 12:34 pm
- Location: London, UK
- Contact:
Re: Early shipideas/misfits
Re a: Gamma rays - on! Yobba rays - on!
De be de boo
De be de boo
doo be doo be bop
De be de boo
De be de boo
doo be doo be bop
Re: Early shipideas/misfits
Two more older concept models
i] st spacestation shape with central docking cylinder
j] large escortdeck based on the idea that exhaust fumes pass through
i] st spacestation shape with central docking cylinder
j] large escortdeck based on the idea that exhaust fumes pass through