Sleepy Thargons

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2876
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Sleepy Thargons

Post by LittleBear »

Been scripting a Thargoid Invasion and desite the best efforts of Griff's battlebots, turreted Drone Ships and Ramon's Special Branch Asps, assuming the player is using Heretics new Thargoids OXP the balance of power is very much in the Bugs favour. The player will need to make the difference in this battle!

However, the Thargons seem to be going to sleep. I know they are meant to shut down if the Thargoid that launched them dies, but aren't they meant to wake up again if the detect another Thargoid ship? Despite the number of Thargoids about they don't. Even without their Thargons the Bugs still have the advantage. Odd though. I assume Hertic'c Thargoids just lauch the normal Oolite Thargon, so I don't think its an OXP problem

Image
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Post Reply