"GalCop Station Laxema 1" sounds strange. Some other OXP in work here? This might also be a docking bug in core. I don't see how pirate hermit could induce that, but you never know.Fritz wrote:@spara: I don't know if it's important, but I found entries concerning the traffic jam in my log file, long before I had seen or targeted the rock hermit:
There are other hints of any malfunction in the log.Code: Select all
19:34:06.420 [station.launchShip.failed]: Cancelled launch for a Asp Mark II with role assassin-heavy, as the GalCop Station Laxema 1 has too many ships in its launch queue(s) or no suitable launch docks.
Souns exactly the kind of fun I was aiming at . I'm not happy with the AI yet and equipment shop needs work, but I'm glad it's already giving entertainment.Cody wrote:Hmm... 11,700 for a maintenance overhaul, which takes 32 hours, eh? Very cool! Not only that, but I've just been given a flying lesson by an ace in an Adder! They've got me trapped in their rock hermit, the fiends! It seems I'm gonna have to fight my way out... but then I did have to fight my way in! <chortles>
Yes, ship's registration is main station only feature.Cody wrote:Unrelated question: you can save at rock hermits, but you can't edit the ship's registration... is that correct?