No?Cody wrote:<chortles>spara wrote:"Rock Hermit (mining base)"
"Rock Hermit (neutral harbor)"
"Rock Hermit (pirate hideout)"
"Rock Hermit (straightharmless)"
"Rock Hermit (chaotic) mostly harmless"
"Rock Hermit (dangerous)"
Ye Olde Hermit Markets
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- Smivs
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Re: Ye Olde Hermit Markets
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Ye Olde Hermit Markets
How about:Smivs wrote:No?Cody wrote:<chortles>spara wrote:"Rock Hermit (mining base)"
"Rock Hermit (neutral harbor)"
"Rock Hermit (pirate hideout)"
"Rock Hermit (straightharmless)"
"Rock Hermit (chaotic) mostly harmless"
"Rock Hermit (dangerous)"
"Rock Hermit (soft)"
"Rock Hermit (hard)"
"Rock Hermit (heavy)"
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Re: Ye Olde Hermit Markets
And of those an occasional trader would dock and emerge as packaged machinery etc... You'd need a "You have been boarded by pirates and murdered - Game Over" screen, of course.Cody wrote:If I was running a pirate-type rock hermit, I'd be more than happy for occasional traders to dock - but they'd launch minus any cargo they happened to be carrying.
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Re: Ye Olde Hermit Markets
<grins> I forget which version that's from, but I know it really annoyed some people.ffutures wrote:You'd need a "You have been boarded by pirates and murdered - Game Over" screen, of course.
What's needed is hermit rep - once at a certain level, you'd be on the hermit 'network'.
I already do my part by supplying liquors and wines to all rock hermits I visit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ye Olde Hermit Markets
I agree to the first part but not to the second: Pirates would need to sell what they have stolen, and they can't go to the main stations because of their legal status. So they depend on traders visiting the rock hermits. If word gets around that they rob traders, nobody would go there anymore.Cody wrote:If I was running a pirate-type rock hermit, I'd be more than happy for occasional traders to dock - but they'd launch minus any cargo they happened to be carrying.
Edit: Perhaps it could be made illegal to carry stolen goods to the main station of the same system and perhaps to neighbouring systems.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
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Re: Ye Olde Hermit Markets
Pirates robbing traders? <chortles> Well I never!Fritz wrote:If word gets around that they rob traders...
Again, if I was running a pirate hermit, I'd have a clean ship/pilot on hand for fencing purposes.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ye Olde Hermit Markets
Valid point. But what would I do after losing my cargo and not being killed? I would destroy the rock hermit! So you must leave visitors unharmed, or you'll have to kill them.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: Ye Olde Hermit Markets
After some number of tests, I would say that the allegiance only affects on NPC traffic. Meaning which AI ships head for the station and which not. So pirates head for the pirate version and so on. The big difference between different hermits seems to be the market and a subtler difference is which ships head for the station.
I would really want to spice different hermits a bit more. Especially the pirate one. I would like to see a flock of pirates patrolling around the hermit, so it would be a suicide for a clean trader to approach the hermit and try to dock.
I'm having a bit of trouble imagining the traffic around the chaotic ones. They're are bit like smugglers dens type of things, that have some very small scale mining operations about.
Maybe I'll try to oxp my vision of the pirate hermit...
I would really want to spice different hermits a bit more. Especially the pirate one. I would like to see a flock of pirates patrolling around the hermit, so it would be a suicide for a clean trader to approach the hermit and try to dock.
I'm having a bit of trouble imagining the traffic around the chaotic ones. They're are bit like smugglers dens type of things, that have some very small scale mining operations about.
Maybe I'll try to oxp my vision of the pirate hermit...
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Re: Ye Olde Hermit Markets
Pirate hermits would need to have much better shipyard facilities than ordinary hermits - worth committing piracy to gain access, perhaps.
As for chaotic hermits: my location can be pretty chaotic - in an organised kinda way! <sniggers>
As for chaotic hermits: my location can be pretty chaotic - in an organised kinda way! <sniggers>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ye Olde Hermit Markets
I'm looking forward to it! The pirate rock hermits could be made a promising but dangerous target for pirate hunters, but it should of course not be too easy. And don't forget to litter the space with cargo pods after the rock has been blown apart!spara wrote:Maybe I'll try to oxp my vision of the pirate hermit...
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Re: Ye Olde Hermit Markets
<chortles> This is why you need a hermit network/rep system - destroy a rock hermit, of any type, and you get banned/hunted.Fritz wrote:The pirate rock hermits could be made a promising but dangerous target for pirate hunters, but it should of course not be too easy. And don't forget to litter the space with cargo pods after the rock has been blown apart!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ye Olde Hermit Markets
The market behaviour seems to have changed - is it only me?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Ye Olde Hermit Markets
Ah. A side effect of Griff's new station bundle. This should work (v1.0.1): https://app.box.com/s/ptdj3qzrholy6t1xlg8akuqjfa26tviz.
Spicy hermits is quite like affected too. I'll fix that at some point.
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Re: Ye Olde Hermit Markets
Thanks, spara - will test later at one of my regulars.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Ye Olde Hermit Markets
Wiki page now up: http://wiki.alioth.net/index.php/Ye_Olde_Hermit_markets
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?