[Release] Navigation MFD
Moderators: winston, another_commander
Re: [Release] Navigation MFD
Done. New version (1.8 ) is up.
* Nova system recognized correctly. (TL0 and no gov or eco)
* Brackets around the unit on planet/sun distance line.
Thanks Cody. Keep 'em ideas rolling, it's getting better all the time .
* Nova system recognized correctly. (TL0 and no gov or eco)
* Brackets around the unit on planet/sun distance line.
Thanks Cody. Keep 'em ideas rolling, it's getting better all the time .
- Cody
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Re: [Release] Navigation MFD
What? Has Lave gone nova too? <grins>
No planet either - should the nova system's planet distance be asterisked?spara wrote:Nova system recognized correctly. (TL0 and no gov or eco)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
Poor Lave, it has paid the ultimate cost many times today .Cody wrote:What? Has Lave gone nova too? <grins>
Another good point. Fixed in 1.8.1.Cody wrote:No planet either - should the nova system's planet distance be asterisked?spara wrote:Nova system recognized correctly. (TL0 and no gov or eco)
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Re: [Release] Navigation MFD
Thanks... that works fine!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
hello to all...
...I don,t know if there is a link between the background stars/nebula issue I have and the navigation mfd, but I had stars for about the last 24 hrs and in that time I got the combat and navigation mfd, nice addons. at the end I got blowd up pretty good, pod took me to the station. got my ship back and reloaded with goods. left the station and had no stars nor the navigation mfd, had the combat mfd though.
I'm not trying to change subject, just looking for answers. also, not able to paste my logs here for ya to look at, any ideas...?
sprocket...
...I don,t know if there is a link between the background stars/nebula issue I have and the navigation mfd, but I had stars for about the last 24 hrs and in that time I got the combat and navigation mfd, nice addons. at the end I got blowd up pretty good, pod took me to the station. got my ship back and reloaded with goods. left the station and had no stars nor the navigation mfd, had the combat mfd though.
I'm not trying to change subject, just looking for answers. also, not able to paste my logs here for ya to look at, any ideas...?
sprocket...
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Re: [Release] Navigation MFD
You should be able to C&P the log - what's the trouble?sprocket wrote:also, not able to paste my logs here for ya to look at, any ideas...?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
cmdr sprocket here...
ok, got the navigation mfd issue fixed, covered, cool...f4, hud-mfd setup...
on the c & p logs, my paste is blocked...circle-line...
sprocket...
ok, got the navigation mfd issue fixed, covered, cool...f4, hud-mfd setup...
on the c & p logs, my paste is blocked...circle-line...
sprocket...
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Re: [Release] Navigation MFD
<scratches head> I've no idea why that is.sprocket wrote:... on the c & p logs, my paste is blocked...circle-line...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Navigation MFD
Maybe it's too long? Can you c&p anything at all? If so, can you c&p half of the log, and break it down over two posts?sprocket wrote:on the c & p logs, my paste is blocked...circle-line...
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Re: [Release] Navigation MFD
I'll post this here (It may be caused by me testing the Rift OXP in interstellar space):Damn forum formatting playing-up again.
Code: Select all
18:51:42.487 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:51:44.113 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:51:56.267 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:51:56.267 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:51:59.515 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:51:59.515 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:52:02.203 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:52:02.203 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:52:02.906 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:52:04.413 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:52:08.350 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:52:08.351 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Navigation MFD
@spara I don't know if this is still being maintained, but here is a small feature request: when using this OXP together with the Torus To Sun, the Estimated Travel Time is wrongly calculated. At every refresh moment, the Estimated Travel Time value is shown as the time that the ship would take with a regular torus (1x) regardless of the current torus multiplier. Would it be possible to somehow compensate for that? Here is Norby's reply concerning the speed calculation.
Re: [Release] Navigation MFD
Phkb has kindly fixed some issues, updated and adopted this OXP. The new version is available from the manager.
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Re: [Release] Navigation MFD
Just a quick note on what's in the v1.9.0 update. I fixed a couple of issues in Interstellar space, and I also added a new feature, where you can change the units used on all the distances, from OU to km to m. You'll need the Library OXP to change the setting.
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Re: [Release] Navigation MFD
Wiki says:
Shouldn't the latter part be: distance from WP to sun? Or has something changed?Distance from WP to planet in target system, distance from planet to sun in target system
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] Navigation MFD
A small update to this OXP. Basically, this fixes an issue where sometimes, if another OXP cancels a witchjump in the playerStartedJumpCountdown world event, the "playerCancelledJumpCountdown" worldevent could actually fire before the playerStartedJumpCountdown in this OXP (and any other OXP that is using both events).
I also added Cavezzi as a display unit. You're welcome, Cholmondely.
I also added Cavezzi as a display unit. You're welcome, Cholmondely.