[Release] Navigation MFD
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- Cody
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Re: [Release] Navigation MFD
Whilst traversing the Fifth, I've been pondering... and I'd rather like to see the WP-planet distance displayed in the target system section. It's something I'd like to see on F7, as it happens... it can be handy to know under certain circumstances. Of course, I've no idea if it is available before a jump, or if it could be added.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Disembodied
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Re: [Release] Navigation MFD
I don't know for sure, but I've always suspected that the WP-planet distance is dependent on the planetary radius. I think that the WP is nearer to big planets than it is to small ones. This might just be an illusion, of course - what's technically known as the Father Dougal effect ...
Re: [Release] Navigation MFD
Nice idea. Wp distance derives from planetinfo.plist, so it's readable. I'll try to squeeze the info somewhere nicely.Cody wrote:Whilst traversing the Fifth, I've been pondering... and I'd rather like to see the WP-planet distance displayed in the target system section. It's something I'd like to see on F7, as it happens... it can be handy to know under certain circumstances. Of course, I've no idea if it is available before a jump, or if it could be added.
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Re: [Release] Navigation MFD
Aye, I'm sure planetary radius (which is on F7) plays a part, but I think distances vary too.Disembodied wrote:I don't know for sure, but I've always suspected that the WP-planet distance is dependent on the planetary radius.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
Something like this?
- Cody
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Re: [Release] Navigation MFD
Excellent! [twangin' guitars]
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
Great. I'll polish it a bit and then it's update time.
- Cody
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Re: [Release] Navigation MFD
If I could create my own instrument-panel hud, I'd build this MFD into it somehow - it gets a lot of use.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: [Release] Navigation MFD
Code: Select all
19:34:14.666 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
Sorry, my bad. Old version restored. The sun distance component needs a bit more work and testing.Cody wrote:Tried to install new version, failed, tried again, failed, removed older version, tried again, failed. <sobs>Code: Select all
19:34:14.666 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
Re: [Release] Navigation MFD
New version (1.4) is up.
* "Lane" line tells the length of the main lane (wp-planet) of the system.
* Some tidying
* Oolite version upped to 1.82.
I could not get the distance from wp to sun correct (using the data from planetinfo.plist), so it's left out. Would have been nice though, so I might try it again some other time.
* "Lane" line tells the length of the main lane (wp-planet) of the system.
* Some tidying
* Oolite version upped to 1.82.
I could not get the distance from wp to sun correct (using the data from planetinfo.plist), so it's left out. Would have been nice though, so I might try it again some other time.
- Cody
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Re: [Release] Navigation MFD
Sweet! Perhaps when you next tinker with it, make it Main Lane?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Navigation MFD
Now that I started to tinker with it...
Version 1.5 is up.
* "Lane" changed to "Main Lane"
* Hyperdrive status line now shows hyperspace countdown. If BGS is installed, countdown is synced to it (voice goes down to 0), otherwise countdown is synced to the core (message goes down to 1).
Have fun.
Version 1.5 is up.
* "Lane" changed to "Main Lane"
* Hyperdrive status line now shows hyperspace countdown. If BGS is installed, countdown is synced to it (voice goes down to 0), otherwise countdown is synced to the core (message goes down to 1).
Have fun.
- Cody
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Re: [Release] Navigation MFD
Oh, I am... and I'm interested in the range of WP-planet distances. Shortest so far is Lequso at 0.27 OU (it's a very small planet, radius 3083km).spara wrote:Have fun.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: [Release] Navigation MFD
Code: Select all
15:55:32.031 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.5): TypeError: this.$hyperTimer is undefined
15:55:32.031 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 74.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!