I actually had this as a back up idea to something i posted in regards Hyperspace Hangar thread, with regards losing a ship to war requistion or having a pilot fly your ship to a destination, but that ship never getting there... i did a whole hand wavium thing...
but yes PHKB, i put these ideas out there to be used, so lets see what you can do!
Hijacking a ship
Moderators: winston, another_commander
- Zark Montor
- Competent
- Posts: 42
- Joined: Thu Jan 02, 2014 1:06 am
- Location: Sevenoaks, Kent, UK
Re: Hijacking a ship
I have returned! Less annoying and still enjoying the mighty Oo!
1.86 on self reconned dell studio xps thru Pep 8/64. Runs very well.
Nice to see its still well supported. Oo, Suits you, Sir!
1.86 on self reconned dell studio xps thru Pep 8/64. Runs very well.
Nice to see its still well supported. Oo, Suits you, Sir!
- Zark Montor
- Competent
- Posts: 42
- Joined: Thu Jan 02, 2014 1:06 am
- Location: Sevenoaks, Kent, UK
Re: Hijacking a ship
Thirdly, Transferring a ship to a different system. Pilot Hire? Cheap option comes with rookie out of Lave Academy, no insurance, might be an idea to send these newbies to stable systems (but not TL15! Thargoid problems at every TL15 i've been to so far!) "damage to ship is not hangar company problem cheapskate, read the fine print.." Add in Fuel cost, etc, no cargo allowed! Put in as many pilot hire options as you like. varying degrees of risk factors for ship theft, war requisition etc
(direct copy/paste)
(direct copy/paste)
I have returned! Less annoying and still enjoying the mighty Oo!
1.86 on self reconned dell studio xps thru Pep 8/64. Runs very well.
Nice to see its still well supported. Oo, Suits you, Sir!
1.86 on self reconned dell studio xps thru Pep 8/64. Runs very well.
Nice to see its still well supported. Oo, Suits you, Sir!