Audio fails
Moderators: winston, another_commander
-
- Average
- Posts: 12
- Joined: Wed Aug 26, 2015 4:14 am
Audio fails
During the game, the audio completely cuts out. Anyone else having this problem? Any way around it?
Thanks!
23:57:39.306 [sound.load.error]: Could not create OpenAL buffer
23:57:39.306 [ov.debug]: Error -50 queueing buffers
23:57:42.426 [sound.load.error]: Could not create OpenAL buffer
23:57:42.426 [ov.debug]: Error -50 queueing buffers
23:57:55.857 [sound.load.error]: Could not create OpenAL buffer
23:57:55.857 [ov.debug]: Error -50 queueing buffers
Hardware Overview:
Model Name: Mac Pro
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.93 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 11 GB
Processor Interconnect Speed: 4.8 GT/s
Boot ROM Version: MP41.0081.B07
SMC Version (system): 1.39f5
SMC Version (processor tray): 1.39f5
Thanks!
23:57:39.306 [sound.load.error]: Could not create OpenAL buffer
23:57:39.306 [ov.debug]: Error -50 queueing buffers
23:57:42.426 [sound.load.error]: Could not create OpenAL buffer
23:57:42.426 [ov.debug]: Error -50 queueing buffers
23:57:55.857 [sound.load.error]: Could not create OpenAL buffer
23:57:55.857 [ov.debug]: Error -50 queueing buffers
Hardware Overview:
Model Name: Mac Pro
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.93 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 11 GB
Processor Interconnect Speed: 4.8 GT/s
Boot ROM Version: MP41.0081.B07
SMC Version (system): 1.39f5
SMC Version (processor tray): 1.39f5
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: Audio fails
Yes I have Audio problems to. Sometimes completely hanging. It sounds indeed as an audiobuffer problem.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
-
- Average
- Posts: 12
- Joined: Wed Aug 26, 2015 4:14 am
Re: Audio fails
Normally, it happens in the heat of battle. Only way around it, quit and restart Oolite.
Re: Audio fails
Same here, sound disappears after some time of gaming, usually after 30-40 minutes and whilst docking fiddling around with the menus or whilst in middle of batt.e
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Audio fails
Hi steen, and welcome. Mac support is a bit thin on the ground lately.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Audio fails
reviving a two year old topic, but in the heat of the battle my audio doesn't cut out, but gets a massive amount of distortion and/or feedback.
A restart solves it- but only until the next battle.
I wonder if there is a way of stopping the sound from the lasers?
A restart solves it- but only until the next battle.
I wonder if there is a way of stopping the sound from the lasers?
Re: Audio fails
disabling death comms expansion pack has fixed this issue for me
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Audio fails
Um... but Death Comms has no sound effects in it. So, while I'm happy you found a fix, I have no idea why it fixed the issue!
Unless... did you have spoken messages on?
Re: Audio fails
Just checked, I have them turned off, I also have sound level to mute but it I can't fathom what has been muted! the game makes lots of noise
I have BGS if thats any help
I have BGS if thats any help
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Audio fails
Which method did you use to mute? By turning down the sound to zero in the options screen, using the "-nosound" command line option when starting Oolite, or by muting your system entirely?phonebook wrote:I also have sound level to mute
Re: Audio fails
I turned down the sound to zero in the options screen
Re: Audio fails
Ok so.......
The problem started up again, and I shall try to describe.
It can happen both in combat and if I am docked.
In combat when I kill someone it seems like the last sound played during that combat gets looped ad nauseam. Sometimes I get the impression that when I go into combat again, then it overides the loop. But that is probably all the new noises masking it. Certainly firing random laser shots does not kill the noise.
In the station, obviously there are a lot of noises going on from BGS. If I hit 2 I go to the Load Save Etc screen and it should be silence. And sometimes it is silence. But mostly it eternally loops a humming noise. ZZZZZZZZZZZZZ or HMMMMMMMMMMMM. hitting 3 or whatever goes back to the station and I get the sweet sounds of BGS. Hitting 2 I go back to Load save etc, and it may be a different hmmmmm or bzzzzzzzzz, or it maybe silence.
I am using a 2009 mac pro 4,1 flashed to 5,1 and upgraded to 12 core dual xeons, RX580 saphire pulse graphics, on Mojave 10.14.4. I have looked everywhere, even on everymac, but i cant seem to find what the audio module is, but it is whatever is built in.
The problem started up again, and I shall try to describe.
It can happen both in combat and if I am docked.
In combat when I kill someone it seems like the last sound played during that combat gets looped ad nauseam. Sometimes I get the impression that when I go into combat again, then it overides the loop. But that is probably all the new noises masking it. Certainly firing random laser shots does not kill the noise.
In the station, obviously there are a lot of noises going on from BGS. If I hit 2 I go to the Load Save Etc screen and it should be silence. And sometimes it is silence. But mostly it eternally loops a humming noise. ZZZZZZZZZZZZZ or HMMMMMMMMMMMM. hitting 3 or whatever goes back to the station and I get the sweet sounds of BGS. Hitting 2 I go back to Load save etc, and it may be a different hmmmmm or bzzzzzzzzz, or it maybe silence.
I am using a 2009 mac pro 4,1 flashed to 5,1 and upgraded to 12 core dual xeons, RX580 saphire pulse graphics, on Mojave 10.14.4. I have looked everywhere, even on everymac, but i cant seem to find what the audio module is, but it is whatever is built in.
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: Audio fails
I'm afraid we're going to have a very hard time debugging this. Currently there is no active Mac port maintainer and whatever we do now on a Mac is basically blind debugging (i.e. coding up something that we hope will fix a problem and then pray that it does). In this particular case though, I have no idea where to even begin looking, especially since this seems to be a Mac-only thing, with no apparent way to reproduce either in Windows or in Linux..
Re: Audio fails
thats ok, I'm just reporting what I'f finding rather than demanding solutions.
In my office rather than my mac here, I have a machine running parallels- I'll see if the windows version runs without fault through the macs hardware. Then at least we'll know if it is a code thing or a code plus hardware thing.
In my office rather than my mac here, I have a machine running parallels- I'll see if the windows version runs without fault through the macs hardware. Then at least we'll know if it is a code thing or a code plus hardware thing.