Markets in V1.82
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- Alex
- ---- E L I T E ----
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Markets in V1.82
To start with;
Rant caused by loading 1.82 and finding my oxp'ers and oxz'er causing problems.
Posted in Bugs, only to find it isn't a bug.
What was wrong with the ingame Markets already running?
If you want to "cheat" just open your save file and award what you want!
All you Boffin Heads that make this game the game what it is.
Brilliant.
But ever heard of the KISS principle?
Principals..
Oolite took off when Elite went Newtonian and Elite'ers couldn't be bothered with the lack of fun.
Now I see Oolite getting bogged with all the, well, non real game stuff like 'real' Markets.
The incredibly silly idea "would that work".
Tis a game for fun. Not Real.
If I want to approach a planet at 'Super Speed' and stop inches, instantly, without G force or temp consideration.
Let it Be.
Hopefully I'll be seeing you Boffins when yous take of the 'Real' aspect of this game and write for the fun part.
And by the way, "Narcotics should be way less offensive than skinning a live animal for it's hair."
Quote from a dred haird, er, person.
Rant caused by loading 1.82 and finding my oxp'ers and oxz'er causing problems.
Posted in Bugs, only to find it isn't a bug.
What was wrong with the ingame Markets already running?
If you want to "cheat" just open your save file and award what you want!
All you Boffin Heads that make this game the game what it is.
Brilliant.
But ever heard of the KISS principle?
Principals..
Oolite took off when Elite went Newtonian and Elite'ers couldn't be bothered with the lack of fun.
Now I see Oolite getting bogged with all the, well, non real game stuff like 'real' Markets.
The incredibly silly idea "would that work".
Tis a game for fun. Not Real.
If I want to approach a planet at 'Super Speed' and stop inches, instantly, without G force or temp consideration.
Let it Be.
Hopefully I'll be seeing you Boffins when yous take of the 'Real' aspect of this game and write for the fun part.
And by the way, "Narcotics should be way less offensive than skinning a live animal for it's hair."
Quote from a dred haird, er, person.
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
- Disembodied
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Re: Markets in V1.82
... says the man with 97 oxps and 34 oxzs ...Alex wrote:But ever heard of the KISS principle?
Re: Markets in V1.82
Ohh, there is nothing wrong with a little bit realism, if it's still fun, IMO. Though fun comes in first place. (Seeing the oolite universe react in realistic ways is kinda fun for me, too. At least if it doesn't suck gameplaywise.)
On the other hand: oolite is an Elite clone and that's what people are expecting. Adding changes by OXPs and changing the oolite code to allow more modifications by OXPs, without changing the vanilla gameplay is the golden way.
On the other hand: oolite is an Elite clone and that's what people are expecting. Adding changes by OXPs and changing the oolite code to allow more modifications by OXPs, without changing the vanilla gameplay is the golden way.
- Disembodied
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Re: Markets in V1.82
This, as far as I understand it, is what the changes to the market code in 1.82 does. Alex's problem is that he is still using some old OXPs which are now out-of-date, causing a snafu with non-main station markets. In a way it's similar to what happened when NPC AI was improved: suddenly a whole load of OXP NPCs, who had been designed as a challenge for the experienced player by arming them to the teeth and plastering them with massive amounts of energy and armour, were no longer merely powerful (but dumb); they got smart, too, and became unstoppable killing machines. The solution was to update the OXPs.ocz wrote:[...] changing the oolite code to allow more modifications by OXPs, without changing the vanilla gameplay [...]
Re: Markets in V1.82
Ahhahhahahahaahahaha!!!!!Disembodied wrote:[...] they got smart, too, and became unstoppable killing machines.[...].
Re: Markets in V1.82
I am having a heck of a time working with the new markets format:
https://bb.oolite.space/viewtopic.ph ... 09#p241009
https://bb.oolite.space/viewtopic.ph ... 09#p241009
Re: Markets in V1.82
And after all this time. they never ever managed to get a Market into either a Sothis Station or a Jaguar Company Base ..Oh well. I happen to be a worshipper of the God of half finished jobs , I even have a Round Tuit. Just so folk know that I have already gotten around to it and it was a fail.
Flying Python Class Cruiser, Chapter & Verse IV
- phkb
- Impressively Grand Sub-Admiral
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Re: Markets in V1.82
Did you use the info from this post? https://bb.oolite.space/viewtopic.php?f= ... pt#p239979Duggan wrote:Just so folk know that I have already gotten around to it and it was a fail.
- Alex
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Re: Markets in V1.82
Ye well, had 1.80 just the way I wanted.Disembodied wrote:... says the man with 97 oxps and 34 oxzs ...Alex wrote:But ever heard of the KISS principle?
For 1.82;
Deleted all the AddOns and reloaded oxz's from in game downloader only to find poor old machine can't hack most of the ones I like. So major slim down.
Only 74 added.
Markets:
Nope fraid not.
Off main station Markets limited to 15 ton per commodity? and sell random amounts? Had 7 ton of slaves, market had zero and it would only take 5?? With other stuff it seems to be a random number it picks?
I really don't like the new market structure.
So going back to 1.80 with as many of the new oxz's as possible.
Is there any way to have 1.82 operate with the old market structure?
And can't seem to get rid of the sun glare!!
REALLY hate that!
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
Re: Markets in V1.82
Clare Clarifier OXP for 1.80Alex wrote:And can't seem to get rid of the sun glare!!
REALLY hate that!
http://wiki.maikschulz.de/index.php/Use ... iscellaney
Works for me.
- Wildeblood
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Re: Markets in V1.82
It's available through the OXZ manager. It's in the "mechanics" group.ocz wrote:Clare Clarifier OXP for 1.80Alex wrote:And can't seem to get rid of the sun glare!!
REALLY hate that!
http://wiki.maikschulz.de/index.php/Use ... iscellaney
Works for me.
And, does it still show up with the joke title "Clarified, not Glarified" after you install it? I can't remember whether I ever changed that.
In your heart, you know it's flat.
Re: Markets in V1.82
Alex, which markets nag you most?
In an unmodified 1.82 game the main market works as before, but hermits are overall limited to 31 capacity except that certain goods are limited to 15. So I'm assuming it's hermits that bug you?
The market sizes of oxp stations are up to their creator/maintainer. Not hard to tweak the capacities. Some specific ones you want to change?
In an unmodified 1.82 game the main market works as before, but hermits are overall limited to 31 capacity except that certain goods are limited to 15. So I'm assuming it's hermits that bug you?
The market sizes of oxp stations are up to their creator/maintainer. Not hard to tweak the capacities. Some specific ones you want to change?
- Cody
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Re: Markets in V1.82
RH markets bug me too!spara wrote:So I'm assuming it's hermits that bug you?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Markets in V1.82
The RH markets were a little bit disappointing for me too. When I was new to Oolite (using 1.82 already) and docked at an RH for the first time, I was expecting something really different from the main stations, a big slave market for example, where you can get really good prices for captured pilots, or significantly higher prices for food and liquor. But it was only a standard market with less capacity, the only real difference being that you can leave with illegal goods without getting into trouble. Even police is present, snatching away my captured offenders before I can sell them...
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: Markets in V1.82
Ok. Hang on a while, I'll see what I can do about it. "Ye Olde Hermits OXP" coming up .Cody wrote:RH markets bug me too!spara wrote:So I'm assuming it's hermits that bug you?