Display Current Course OXP
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- phkb
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Re: Display Current Course OXP
Well, theoretically there should be no difference between parcels and other contracts. But at this point I'm willing to concede anything is possible!
- Cody
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Re: Display Current Course OXP
That's what I figured.phkb wrote:Well, theoretically there should be no difference between parcels and other contracts.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- ffutures
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Re: Display Current Course OXP
I think that's done it - many thanks!
- Cody
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Re: Display Current Course OXP
Hmm... 'twas fine 'til just now, then it misbehaved again, then it was fine again. <scratches head>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: Display Current Course OXP
Aw, dang. <pulls up code again>Cody wrote:Hmm... 'twas fine 'til just now, then it misbehaved again, then it was fine again.
- Cody
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Re: Display Current Course OXP
Aye, the intermittent ones are the worst - and it's just misbehaved again!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: Display Current Course OXP
Is there any sequence of event you can determine? Switching between different screens, doing things fast/slow, anything like that?
- Cody
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Re: Display Current Course OXP
I'm simply going about my business, not strictly testing - but I have a hunch that it only misbehaves when just one parcel contract is available.
I can't be certain, but thinking back over this night's travels, that may well be the case. Good luck with that one! <grins wryly>
Oh yeah... a tweak? Add the destination's name to the end of the green line (which occasionly seems to have tiny gaps in it)?
I can't be certain, but thinking back over this night's travels, that may well be the case. Good luck with that one! <grins wryly>
Oh yeah... a tweak? Add the destination's name to the end of the green line (which occasionly seems to have tiny gaps in it)?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: Display Current Course OXP
Ah, right! Thank you, that's something I haven't tested yet. I'll try to reproduce it at my end.Cody wrote:I have a hunch that it only misbehaves when just one parcel contract is available.
That's caused by the fact that my connecting lines are being drawn before the gray ANA lines. If some planets are close together then the green lines will seem to disappear. There are some more settings to play with, so I'll see it I can convince the renderer to draw my lines after the ANA connecting lines.Cody wrote:which occasionly seems to have tiny gaps in it)
Ah, OK, now that one's a bit trickier. I'll see what I can do.Cody wrote:Add the destination's name
- phkb
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Re: Display Current Course OXP
OK, version 1.5 is now available, which (fingers-crossed) should solve all the issues with routes appearing and disappearing etc etc. The other suggestions I'm still investigating.
- Cody
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Re: Display Current Course OXP
Quraa main, only one parcel contract on offer, and all is well - so far.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- ffutures
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Re: Display Current Course OXP
Can't see any problems now, and I've had a couple of one parcel systems since upping to 1.5
I'm pretty sure that the first release also did this with systems that had multiple contracts occasionally, but I can't swear to it. MANY thanks for your persistence and patience.
I'm pretty sure that the first release also did this with systems that had multiple contracts occasionally, but I can't swear to it. MANY thanks for your persistence and patience.
- Cody
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Re: Display Current Course OXP
<nods> Yeah, it did... then after one or two fixes, it seemed to only happen with solitary contracts. Time will tell.ffutures wrote:I'm pretty sure that the first release also did this with systems that had multiple contracts occasionally...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
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Re: Display Current Course OXP
With a route set, try a Gal-Jump - at first view, it displays an approximate copy of the set route from before the jump. It seems fine after that though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Display Current Course OXP
Ah, hadn't thought about a galactic jump. Should be an easy fix.