GalCop Galactic Registry (Release)
Moderators: winston, another_commander
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
GalCop Galactic Registry (Release)
With the new zooming features on the galactic chart (F6) screen, we lost the ability of the BGS to show regions and spacelanes on the chart. After working on the Display Current Course oxp, it was a similar process to display regions and lanes on the chart. Here's a sample of what I have so far:
A couple of questions/issues:
1. Is there any interest in making this available? Do people actually want to see this information, even if it was selectable in some way?
2. There are some limitations to the display - for instance, I can't show text on the chart. All I can do is display a console message that details the region and spacelane names, and describes the color of each. I'd rather not use an overlay or background image, as I'd have to create images for every possible combination of region and spacelane, which would be a nightmare to maintain. Neither can I add text to the F6 screen using "addMessageText" due to an issue described here. So I'm left with a console message, which I'm leaving up for 10 seconds so the player has time to read it, but it's not ideal.
3. My process for deciding when to show a region/lane is very simple: Is the player on/in the area? Is this sufficient, or should it be a proximity thing, like within 1 jump of any part of region/lane?
4. Should this be retrofitted back into BGS, or made into it's own OXP?
Let me know what you think.
A couple of questions/issues:
1. Is there any interest in making this available? Do people actually want to see this information, even if it was selectable in some way?
2. There are some limitations to the display - for instance, I can't show text on the chart. All I can do is display a console message that details the region and spacelane names, and describes the color of each. I'd rather not use an overlay or background image, as I'd have to create images for every possible combination of region and spacelane, which would be a nightmare to maintain. Neither can I add text to the F6 screen using "addMessageText" due to an issue described here. So I'm left with a console message, which I'm leaving up for 10 seconds so the player has time to read it, but it's not ideal.
3. My process for deciding when to show a region/lane is very simple: Is the player on/in the area? Is this sufficient, or should it be a proximity thing, like within 1 jump of any part of region/lane?
4. Should this be retrofitted back into BGS, or made into it's own OXP?
Let me know what you think.
Last edited by phkb on Sat Nov 28, 2015 12:14 am, edited 1 time in total.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Regions and spacelanes
Interesting... where's Solans from? An extension of Sol, as in Santaari, Colesque, Lara'tan etc, from Archimedes Elite?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Regions and spacelanes
Solans comes from one of Wildeblood's OXP's I think. Can't remember the name of it at the moment- I'll post again when I have the exact name if someone doesn't do it beforehand.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Regions and spacelanes
OK, it's Wildebood's "Galaxy Names", from here.
- Wildeblood
- ---- E L I T E ----
- Posts: 2466
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: Regions and spacelanes
Yes.Cody wrote:Interesting... where's Solans from? An extension of Sol, as in Santaari, Colesque, Lara'tan etc, from Archimedes Elite?
In your heart, you know it's flat.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Regions and spacelanes
I've put together a new expansion pack that allows players to view regions, spacelanes, techlevels, government types, and economy types. I think screenshots work best for describing what's happening:
Download a copy of version 1.2 via the download manager or from Box.com here: GalCopGalacticRegistry.oxz
Download a copy of version 1.2 via the download manager or from Box.com here: GalCopGalacticRegistry.oxz
Last edited by phkb on Mon Nov 30, 2015 10:23 pm, edited 3 times in total.
Re: Regions and spacelanes
That thing is pretty neat. I hate to switch between F6 and F7 to find the next high TL world.
On a sitenote my thoughts are, it's too good to be a free giveaway. I know google maps is free of charge and Elite is set in the future, but what I like about Elite is, that if something is to your liking/ it's too good(like the Docking Computer), you have to pay for it.
On a sitenote my thoughts are, it's too good to be a free giveaway. I know google maps is free of charge and Elite is set in the future, but what I like about Elite is, that if something is to your liking/ it's too good(like the Docking Computer), you have to pay for it.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: GalCop Galactic Registry (Release)
Thanks ocz. I couldn't see the point of charging for something like this. GalCop should be in the business of helping pilots making better choices about travel destinations, so it made sense to keep it free.
The pack is now available via the download manager. Version 1.1 also fixes a tiny issue with integration with Smugglers, where all the illegal goods destinations marked on the chart were cluttering the image a bit, so now they get turned off while viewing the registry, and turned back on when you leave.
The pack is now available via the download manager. Version 1.1 also fixes a tiny issue with integration with Smugglers, where all the illegal goods destinations marked on the chart were cluttering the image a bit, so now they get turned off while viewing the registry, and turned back on when you leave.
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Re: GalCop Galactic Registry (Release)
Well that kicks ass. Congratulations!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: GalCop Galactic Registry (Release)
Thanks, ClymAngus!
Small update to correct a couple of display issues. Version 1.2 now available via the manager.
Small update to correct a couple of display issues. Version 1.2 now available via the manager.
- ffutures
- ---- E L I T E ----
- Posts: 2174
- Joined: Wed Dec 04, 2013 12:34 pm
- Location: London, UK
- Contact:
Re: GalCop Galactic Registry (Release)
VERY useful - many thanks!
- CaptSolo
- ---- E L I T E ----
- Posts: 909
- Joined: Wed Feb 23, 2011 10:08 pm
- Location: Preying Manta
- Contact:
Re: GalCop Galactic Registry (Release)
Well done, sir. This is a keeper.
- CaptSolo
- ---- E L I T E ----
- Posts: 909
- Joined: Wed Feb 23, 2011 10:08 pm
- Location: Preying Manta
- Contact:
Re: GalCop Galactic Registry (Release)
Something is amiss. The Galactic Registry on the F4 screen is not always available. Usually there after startup but missing at the next system. No errors in the log.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: GalCop Galactic Registry (Release)
Hmm, that's odd. Thanks for the report. I'll check it out.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: GalCop Galactic Registry (Release)
OK, bug squashed and version 1.4 is available. I wasn't adding the interface when docking at a new station.