Show route set in cargo/passenger/parcel contract maps.

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ffutures
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Show route set in cargo/passenger/parcel contract maps.

Post by ffutures »

Something I'd love to see is a way to show the route that's already been set when looking at contracts. Say a screen that shows the set route on screen 6, plus the destinations for all the contracts on offer. It would make choosing contracts a little easier. Any chance?
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by ralph_hh »

Showing "The" route may be a bit difficult, if you have some more contracts running simultaneously. If helps to press SHIFT-6 to highlight all the connections, so you may have a rough idea.
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by ffutures »

Sorry, I meant the route that is currently set via the F6 screen, not the optimum route for individual cargoes.
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phkb
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by phkb »

Something like this?

Image

This is almost ready as an OXP. The only question is, do I make it a piece of equipment you have to purchase on top of the ANA, or just make it a feature of the ANA.
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by phkb »

For those you want to test this out, here's a link: DisplayCurrentCourse.oxz
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by Norby »

phkb wrote:
just make it a feature of the ANA.
I vote to this.
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ffutures
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by ffutures »

Unless you think it'll confuse people I'd say make it part of the core game if possible.
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by phkb »

Well, actually you have to have at least the ANA installed for any lines to show up at all, so it's really a case of whether an extra piece of equipment is require, or leaving it to be just a function of the ANA. For the time being this is what I've implemented, but it would be easy to change.
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Re: Show route set in cargo/passenger/parcel contract maps.

Post by Switeck »

It should be a feature of ANA. It's not like players couldn't track it "by hand", so it's handy but not overpowering. May crowd the display after you get 10+ contracts like I used to have when doing contracts heavily.
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