Players can then select which shiprole(s) they would like to be shown as icon or as dot.


Moderators: winston, another_commander
... which is why we don't have that activated by default. It can get messy quite quickly.Fritz wrote:I could imagine that both solutions won't be too helpful if more than a handful of ships are around...
Good point, obvious it shouldnot show too much information it couldnot know.A quick point: the "role" of various NPC's is generally a hidden parameter and isn't really exposed in a visual way. Rather, the player is left to work out what that NPC ship is by observation and deduction. This is an important aspect of the gameplay, that element of the unknown. What kind of ship has just come into range? You don't know if it's a pirate by looking at a yellow dot on the scanner. Without extra equipment you don't even know if they're offenders. If your scanner is showing a yellow dot all you can really determine is (a) there is a ship out there, (b) it's piloted, and (c) it's not a police ship, station, beacon or a Thargoid. And even if the ship has a bounty it doesn't necessarily follow that they must be a pirate.
The police/pirate are example icons, a known hunter should get a hunter icon, an assassin an assassin icon and so on.Even when the dot turns red, it doesn't have to mean the ship is a pirate. They might be a hunter or an assassin. I don't think the icons you've put on the display add any additional information that the current color system doesn't already provide.
But I don't see at the moment how the "pirate" or "police" icons add value to the display. A blue dot already indicates a police ship.
Good idea.cbr wrote:return to default when more than x amount of ships_with_role are in view
There's an OXP which changes the lollipop colors for offendersSimply having different colours for offenders and non-offenders would be almost as helpful as icons and wouldn't mess up the display (we have 16 million colours, but the display currently only uses five or six colours and some flashing combinations.) Displaying the ship type as in the screenshot could be toggled by a key, so the player can decide himself when it is getting too confusing. You can have a red alert with only one attacker, and you can fly totally peaceful with two or three freighter convoys on the scanner.
Police IFF Scanner Upgrade by Capt. Murphy. I added it to the OXZ downloader long ago, without any update or change to the original.Zireael wrote:There's an OXP which changes the lollipop colors for offendersSimply having different colours for offenders and non-offenders would be almost as helpful as icons and wouldn't mess up the display (we have 16 million colours, but the display currently only uses five or six colours and some flashing combinations.) Displaying the ship type as in the screenshot could be toggled by a key, so the player can decide himself when it is getting too confusing. You can have a red alert with only one attacker, and you can fly totally peaceful with two or three freighter convoys on the scanner.