"griff_core_replacement_1.0.oxz" does not have a valid manifest.plist and could not be loaded.
That was downloaded from the link in the first post.
Oops. Zipped from one level too high . Fixed now.
I spent some time and critically went through the casting on Griff's extra ships: Bug, Gnat, Griffin Mark I, Hognose, Ophidian Class Yacht and Wolf Mark II. Using wiki descriptions of the ships and core ship distribution as reference I recasted the roles and set weapons to auto. I also tweaked shipyard probabilities to better match core shipyard probabilities. For example Hognose preachers were casted with cumulative trader weight of 2. Core game has the total cumulative trader weight of 6.125, so that means quite a few preachers and that much less actual traders. I lowered the probability to 0.5. Be also prepared to meet Wolf Mark II occasionally as assassin or hunter.
Cool! I already have the Ophidian and Hognose - and the Wolf Mk II is regularly causing me grief.
The Hognose needed adjusting - too much loitering in front of the docking slot. Thanks!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Okay, as light assassins (I see it now in the core shipdata.plist) - but they ain't up to the job.
Like lambs to the slaughter, they are, if sent after an Elite commander in an iron-assed ship!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!