So, what happened there?
I'm getting the same sort of errors
~$ oolite
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
*** Error in `./oolite.app/oolite': double free or corruption (!prev): 0x09d6c268 ***
Aborted (core dumped)
Erk. It looks like Oolite died with an error. When making an error
report, please copy + paste the log above into the report.
I tried getting "pulse" to work, but it shut down my sound in Skype (essential when I'm on a different continent to the wife) and after several days of work I managed to get that working again. No more mucking around with the sound system then.
But I'm still getting crashes on 1.82 after a few minutes of play. Normally when the game starts to get complicated.
You asked about the system details :
~$ uname -a
Linux aidank-ThinkPad-X60 3.16.0-44-generic #59-Ubuntu SMP Tue Jul 7 02:14:37 UTC 2015 i686 i686 i686 GNU/Linux
I've uninstalled almost all OXPs (version 1.82 is the only one that I've ever succeeded in getting an OXP to work on, as far as I know) except the Captain's Log and Behemoth, none of which ask for things like "shaders" (if that's a component of the graphics card, I'm pretty sure that I don't have one).
Actually, I'm just going to uninstall all of them and live without them. Is it common to require things like "shaders" without testing for their presence?
An Nvidia driver was mentioned. If there is one present, I don't know why because I think it's an Intel graphics card.
EDIT : uninstalled the last of the OXPs. Nothing left. Still the same sort of crash.
~$ oolite
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
*** Error in `./oolite.app/oolite': free(): invalid next size (normal): 0x09cb8900 ***
Aborted (core dumped)
Erk. ...
Hang on - that "AL lib is about the ALSA sound system isn't it? But this has pulse? Is that right? I know nothing about sound systems and care even less as long as it works.