[Release] Station Ads
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Re: [Release] Station Ads
A floating holo ad could even "block" the docking port, but I think I wouldn't like it...
PS: The bugfix worked!
PS: The bugfix worked!
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: [WIP] Station Ads
Yup, and what most people have forgotten is that Communism means one or few owners, not mandatorily the state. The increasing concentration of wealth in the hands of a few families is in fact the increase of Communism, with all related problems.Diziet Sma wrote:Of course.. because what most people don't understand is that the so-called Communist states, aren't really communist, but simply State Capitalism, as opposed to Private Capitalism.Fritz wrote:But even in real life communist states like the GDR there have been ads around.
Re: [Release] Station Ads
Like in this earlier post I get the error
This setup seems to give me the error after starting the game:
and if I add YAH plus its Sets to the list, the error comes twice, at the mainscreen and after starting a game.
There is no error in the log if I use only either the noshaders_extra_stations or the stations_for_extra_planets. But, when using the noshaders_extra_stations there is only one blank adscreen at the main stations.
example image
Should I prevent using the noshader addon together with the nice station ads, or is there something I can do to make them happy together?
I am using:
Oolite version 1.82 x64
Windows 7, SP 1, 64-bit
OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 210/PCIe/SSE2"
Station Ads OXP ver 1.0.1
Code: Select all
Exception: TypeError: ship.subEntities[this.$dockSubent] is undefined
Active script: station_ads_station_script 1.0.1
station_ads.js, line 66:
var lastSubent = ship.subEntities[this.$dockSubent].subEntities.length - 1;
Code: Select all
oolite.oxp.amah.noshaders_extra_stations_addon.oxz
oolite.oxp.amah.noshaders_extra_stations_resources.oxz
oolite.oxp.spara.additional_planets_sr_base.oxz
oolite.oxp.spara.additional_planets_sr_pack_redux.oxz
oolite.oxp.spara.stations_for_extra_planets.oxz
oolite.oxp.spara.station_ads.oxz
There is no error in the log if I use only either the noshaders_extra_stations or the stations_for_extra_planets. But, when using the noshaders_extra_stations there is only one blank adscreen at the main stations.
example image
Should I prevent using the noshader addon together with the nice station ads, or is there something I can do to make them happy together?
I am using:
Oolite version 1.82 x64
Windows 7, SP 1, 64-bit
OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 210/PCIe/SSE2"
Station Ads OXP ver 1.0.1
Re: [Release] Station Ads
Thanks for reporting. New version 1.0.2. It was my oversight not thinking about like_shipping far enough . Now the error should be gone. Maybe...
Re: [Release] Station Ads
Just tried and the log stays quite. Thank you very much.
And sorry, my bad, I had taken the readme more serious about supported stations (or just read the one from the extra stations).
And sorry, my bad, I had taken the readme more serious about supported stations (or just read the one from the extra stations).
- ffutures
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Re: [Release] Station Ads
I keep meaning to say how much I enjoy this add-on - it's making me slow most times I dock!
Re: [Release] Station Ads
Updated (1.0.3) to work with Griff's new station bundle.
Re: [Release] Station Ads
Updated to 1.0.4. Now works with Small System Stations OXP.
Re: [Release] Station Ads
Updated to version 1.1
* Added support for external ad-packs.
* Added support for external ad-packs.
- DataPacRat
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Re: [Release] Station Ads
I have no idea if any of the current ad-packs can be adapted for this, but from The Dark Wheel, shortly after an escape pod is launched...
I doubt that the game's script would easily allow for ad-screens and -haulers and so on to display actual locations; but could they be triggered to show some generic "brilliant green" screen for half-a-minute when escape pods in the system are launched, or are blown up, or something of the sort?The tiny survival vehicle was blasted apart, sparkling fragments falling towards the green world of Leesti.
...
An instant after Alex Ryder hit the hard vacuum ... the RemLok screamed through space for help.
It was a standard survival device, an instantly recognisable distress call indicating that it was being sent out from a small, remotely located, dying body. The alarm screeched out on forty channels, shifting wavelength within each channel four times a second. One hundred and twenty chances to catch attention . . .
Messages from ships to both the planet and its ring of Coriolis stations were abruptly broken as the split second message came screaming through. TV programmes were interrupted, the screen dissolving into a permanently recorded display of the space-grid location of the RemLok. Every advertising space module changed its garish display to flash, in brilliant green, the same information.
In the orbit-space around Leesti, a million heads turned starwards. That split second of panic, that moment's cry of distress, was a sound they knew too well to ignore, and were too frightened of to take for granted.
Thank you for your time,
--
DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"
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DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"
Re: [Release] Station Ads
This short of system override could be interesting. Maybe not with escape pods though, since that happens quite often.DataPacRat wrote: ↑Thu Mar 01, 2018 11:15 amI doubt that the game's script would easily allow for ad-screens and -haulers and so on to display actual locations; but could they be triggered to show some generic "brilliant green" screen for half-a-minute when escape pods in the system are launched, or are blown up, or something of the sort?
Something like this could happen when the station goes to red alert. All screens could show a Gal Coop warning that could be something like "The station is under attack, all docking canceled!".
If someone wants to design such a screen, I'm all in for coding it.
Re: [Release] Station Ads
how about,
regular
galcop
regular
galcop
Re: [Release] Station Ads
Hmmm. Need to work on this a bit. I think they look too much like ads, rather than warnings. Thanks anyway, now I have something to work on .
Re: [Release] Station Ads
Hmmm, perhaps it a bit too bright...
maybe they need something like this
maybe they need something like this
- Cody
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Re: [Release] Station Ads
Perhaps you could do without the station icons - simply have a stark warning in a larger font:
Red Alert
Station Under Attack
Docking Forbidden
Red Alert
Station Under Attack
Docking Forbidden
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!