Note the Hull bar left from the clock. This need CombatMFD and Large or XL HUD in HUDSelector, but you can make it into any HUD using the same tricks.
This property can be added to any HUD? Can you give a brief rundown on the script involved in that? I use a modified Chupacabra HUD with a single added MFD display, and I wouldn't mind having a hull-integrity status on it if it's not too hard to add in.
Put this into the dials section of the .plist file of your HUD:
There are more Custom HUD dials filled by CombatMFD, for example combatSpeed is very useful imho.
I've tried CombatMFD, but during a battle, I find I do worse when tempted to peek at the MFD instead of just keeping my eyes on the crosshairs! Simplify, simplify, simplify!
Reports of my death have been greatly underestimated.
Norby, that would make a nice post for the Tweaking Thread, even though it's not OXP specific!
</subtle hint mode>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied