shipyards
Moderators: winston, another_commander
Re: shipyards
Some oxps have some pretty fearsome ships and if you are new to Oolite it is advisable when you are starting off to be selective with oxps untill you have blinged up the ship you are piloting with all the offensive and defensive equipment you can get, then you can tackle the big nasty boys with confidence that you won't be blown away in seconds.booser wrote:I've put all the oxps in my add on folder
Offensive equipment:
You will need military lasers fore and aft, ECM hardened missiles, and as a last resort quirium mines, and an energy bomb.
Defensive equipment:
ECM system, Extra energy unit, Naval energy unit, Shield boosters, military shield enhancement.
General combat equipment:
Multi-targeting system, target memory expansion upgrade.
Can't think of any more at the moment except that some ships come with more energy banks, which is also helpful.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
-
- ---- E L I T E ----
- Posts: 452
- Joined: Mon Mar 13, 2006 5:46 pm
- Location: St Petersburg, Russia
- Contact:
Re: shipyards
Well, i fly a ship that has 3 energy banks, no pylon-mounted weapons and no shield enhancements. And i have all NPC OXPs installed
It can do 0.6LM, though
It can do 0.6LM, though
TGHC wrote:Some oxps have some pretty fearsome ships and if you are new to Oolite it is advisable when you are starting off to be selective with oxps untill you have blinged up the ship you are piloting with all the offensive and defensive equipment you can get, then you can tackle the big nasty boys with confidence that you won't be blown away in seconds.booser wrote:I've put all the oxps in my add on folder
Offensive equipment:
You will need military lasers fore and aft, ECM hardened missiles, and as a last resort quirium mines, and an energy bomb.
Defensive equipment:
ECM system, Extra energy unit, Naval energy unit, Shield boosters, military shield enhancement.
General combat equipment:
Multi-targeting system, target memory expansion upgrade.
Can't think of any more at the moment except that some ships come with more energy banks, which is also helpful.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
I don't feel that OXP ships are detrimental to new commanders.
Anyway:
Getting blown into 'cargo' is part of growing into a feared pilot.
I used to run away from the python-cruisers and massuranas in my mark3.
Now I take on multiple at once, and downgraded (power-wise) to a decrepid python.
Getting those essential upgrades such as ECM, injectors and a scoop are the first hurdles to cross, when starting out.
Run away from almost everything before that.
Maybe I'm just prejudiced as I don't include ubercobras etc in my oxp-list.
Anyway:
Getting blown into 'cargo' is part of growing into a feared pilot.
I used to run away from the python-cruisers and massuranas in my mark3.
Now I take on multiple at once, and downgraded (power-wise) to a decrepid python.
Getting those essential upgrades such as ECM, injectors and a scoop are the first hurdles to cross, when starting out.
Run away from almost everything before that.
Maybe I'm just prejudiced as I don't include ubercobras etc in my oxp-list.
Riding the Rocket!