[RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Moderators: winston, another_commander
- Captain Beatnik
- Deadly
- Posts: 154
- Joined: Sun Feb 27, 2011 10:15 pm
- Location: Eastern Bavaria (Average Agricultural Confederacy)
[RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Hi all!
Real life has been keeping me busy for quite some time, but finally I managed it to complete a new ship:
The Pitviper Mk. II
You can download the oxp-files (hud and ship) together with the model- and texture-sources here:
https://app.box.com/s/n1ogok2j4rif2ghh0nan
The Pitviper Mk. II is a corvette-class combat vessel, a further development of the original Pitviper.
It´s faster and has a better maneuverability and energy recharge rate than the original Pitviper, but less
energy and less missile capacity.
Like the original pitviper, the Mk II has forcefield-reinforced hull. Additionally the Mk. II has a cutting blade
("daisycutter") on each fuselage. This enables the pilot to attack other ships by ramming.
But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull
and a daisycutter may break.
CPV-12375 Pitviper stats:
Size (metres, WxHxL) 57 x 52 x 94
Cargo capacity: 12 TC
Cargo bay extension: none
Maximum speed: 0.375 LM
Manoeuvrability Roll: 2.8
Pitch: 1.2
Yaw: 1.2
Thrust: 50
Energy banks: 8
Energy recharge rate: Very good (4.5)
Gun mounts: Fore, Aft
Missile slots: 6
Shield boosters available: Yes
Military shields available: Yes
Hyperspace capable: Yes
Available to player: Yes
Base price: 515000 Cr
A HUD designed especially for the Pitviper is also available. If you want to use the CPV2-HUD, just edit the shipdata.plist
and delete the two slashes in front of the line "hud = cb68_cpv2_hud.plist. Or just put the stand-alone-version of CPV2-HUD into
your addons folder.
Oolite 1.77 allowes to display hud-legends depending on the equipment installed. cpv2-hud uses this new
feature for some control-lights. I have not found the time to create icons, so i just used text. But you can see the
"proof of concept"
I hope you like the ship and the hud.
If you find any bugs, please report them on this thread.
I have no access to the wiki, so it would great if somebody with access to the wiki would be so kind to add the pitviper to the oxp-list.
Thank you in advance.
Best regards
C.B.
Real life has been keeping me busy for quite some time, but finally I managed it to complete a new ship:
The Pitviper Mk. II
You can download the oxp-files (hud and ship) together with the model- and texture-sources here:
https://app.box.com/s/n1ogok2j4rif2ghh0nan
The Pitviper Mk. II is a corvette-class combat vessel, a further development of the original Pitviper.
It´s faster and has a better maneuverability and energy recharge rate than the original Pitviper, but less
energy and less missile capacity.
Like the original pitviper, the Mk II has forcefield-reinforced hull. Additionally the Mk. II has a cutting blade
("daisycutter") on each fuselage. This enables the pilot to attack other ships by ramming.
But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull
and a daisycutter may break.
CPV-12375 Pitviper stats:
Size (metres, WxHxL) 57 x 52 x 94
Cargo capacity: 12 TC
Cargo bay extension: none
Maximum speed: 0.375 LM
Manoeuvrability Roll: 2.8
Pitch: 1.2
Yaw: 1.2
Thrust: 50
Energy banks: 8
Energy recharge rate: Very good (4.5)
Gun mounts: Fore, Aft
Missile slots: 6
Shield boosters available: Yes
Military shields available: Yes
Hyperspace capable: Yes
Available to player: Yes
Base price: 515000 Cr
A HUD designed especially for the Pitviper is also available. If you want to use the CPV2-HUD, just edit the shipdata.plist
and delete the two slashes in front of the line "hud = cb68_cpv2_hud.plist. Or just put the stand-alone-version of CPV2-HUD into
your addons folder.
Oolite 1.77 allowes to display hud-legends depending on the equipment installed. cpv2-hud uses this new
feature for some control-lights. I have not found the time to create icons, so i just used text. But you can see the
"proof of concept"
I hope you like the ship and the hud.
If you find any bugs, please report them on this thread.
I have no access to the wiki, so it would great if somebody with access to the wiki would be so kind to add the pitviper to the oxp-list.
Thank you in advance.
Best regards
C.B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Looks great and very deadly!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Very nice - looks tasty
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
So you actually managed to improve on perfection, huh?
Done!Captain Beatnik wrote:I have no access to the wiki, so it would great if somebody with access to the wiki would be so kind to add the pitviper to the oxp-list.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
I daresay he did!Diziet Sma wrote:So you actually managed to improve on perfection, huh?
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
wow, that looks fantastic, nice design and lovely neat modelling & texture work too
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Captain Beatnik
- Deadly
- Posts: 154
- Joined: Sun Feb 27, 2011 10:15 pm
- Location: Eastern Bavaria (Average Agricultural Confederacy)
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Thank you very much for the kind comments!
I think the pitviper2 is the most agressive shipdesign I ever made and I really like it, but my personal favorite still is the black racer as the black racer is designed to be a very difficult target for my computer.
I think the pitviper2 is the most agressive shipdesign I ever made and I really like it, but my personal favorite still is the black racer as the black racer is designed to be a very difficult target for my computer.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
I love this ship and hate to see it deprecate. I have done a few tweaks and updated the roles to the current Oolite version (1.82).
With my tweaks it does not appear as frequently as before and appears in proper roles. Naming is systematic with other ships in the Ooniverse. Accuracy has been removed as I think that these kinds of generic all over flying ships should not have it. Use skilled NPCs, if you want more challenge. Weapons have been downgraded to tone it down a bit further and to follow core guidelines.
Changes:
Here's the tweaked shipdata.plist: https://app.box.com/s/u6es42rpxx2qffg58crot5j73y5ziavh. Just replace the one in Config folder of the OXP.
With my tweaks it does not appear as frequently as before and appears in proper roles. Naming is systematic with other ships in the Ooniverse. Accuracy has been removed as I think that these kinds of generic all over flying ships should not have it. Use skilled NPCs, if you want more challenge. Weapons have been downgraded to tone it down a bit further and to follow core guidelines.
Changes:
Code: Select all
"cb68_pitviper2-template"
* added auto_weapons = yes;
* changed name from "Pitviper Mk II" to "Pitviper Mark II"
* changed ai_type to ai_type = "oolite-pirateAI.js";
"cb68_pitviper2"
* changed roles from "hunter(0.40) pirate(0.40) escort(0.40)" to "assassin-heavy(0.25) escort-heavy(0.25) hunter-medium(0.25) pirate-medium-fighter(0.25)"
"cb68_pitviper2-2"
* removed ship, just better equipment and accuracy set to fixed number (5). auto_weapons should handle equipment and skilledNPCs OXP accuracy.
"cb68_pitviper2-bountyhunter"
* removed accuracy setting (8)
* removed special name "Pitviper Mk II (Bountyhunter)"
* changed roles from "hunter(0.40)" to "hunter-heavy(0.5)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"
"cb68_pitviper2-buccaneer"
* removed accuracy setting (7)
* removed special name "Pitviper Mk II (Buccaneer)"
* changed roles from "pirate(0.20)" to "pirate-heavy-fighter(0.25) pirate-interceptor(0.25) pirate-aegis-raider(0.25)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"
"cb68_pitviper2-player"
* changed name from "Pitviper Mk II" to "Pitviper Mark II"
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Cool.. could you please also work your magic on the original Pitviper?spara wrote:I love this ship and hate to see it deprecate. I have done a few tweaks and updated the roles to the current Oolite version (1.82).
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Norby
- ---- E L I T E ----
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Thanks, now Pitviper Mark II v1.1 contain your roles in the OXZ manager.spara wrote:I made some role updating/balancing earlier.
- CWolf
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Is this coming to the ingame manager soon? Also can we have the HUD available for all ships? I love the Coluber HUD I currently use.
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- Norby
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Yes, it is already in the manager.CWolf wrote:Is this coming to the ingame manager soon? Also can we have the HUD available for all ships? I love the Coluber HUD I currently use.
The included HUD is a predecessor of Coluber HUD so it is available for all ships. If you surely want to use an old version then you should unzip the
CPV2_HUD_0_5_0_2013-06-01.oxp
folder from the pitviper's oxz file and put into your AddOns folder.- CWolf
- ---- E L I T E ----
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- Joined: Mon Jul 03, 2006 12:33 pm
- Location: Currently floating round Eninre
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
I feel silly! Thanks.Norby wrote:Yes, it is already in the manager.CWolf wrote:Is this coming to the ingame manager soon? Also can we have the HUD available for all ships? I love the Coluber HUD I currently use.
The included HUD is a predecessor of Coluber HUD so it is available for all ships. If you surely want to use an old version then you should unzip theCPV2_HUD_0_5_0_2013-06-01.oxp
folder from the pitviper's oxz file and put into your AddOns folder.
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
One more stupid question:
To use Sparas updated shipdata.plist, I'll have to download the Pitviper as OXP, not as OXZ in game, correct?
I'll give it another try then. I installed the ship once, but then Pitvipers apperad everywhere, often I was attacked by a group of 5 pirates, 3 of them Pitvipers, which was far too much.
To use Sparas updated shipdata.plist, I'll have to download the Pitviper as OXP, not as OXZ in game, correct?
I'll give it another try then. I installed the ship once, but then Pitvipers apperad everywhere, often I was attacked by a group of 5 pirates, 3 of them Pitvipers, which was far too much.