The color of the stars depends on sun radius and the planet radius. Agricultural shifted to K-type star, Industrial closer to A-type stars. A-type star are located far away. The radius of the sun used by default. The corona shim and hues did change. Recommended use with OXP - System Features Sunspots 1.5.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Should I keep the B(may be - A) - stars used in the list?
Since B stars, these very massive objects race through their life-cycles in only a few tens of millions of years – too quickly to allow even primitive life-forms to emerge.
Should I keep the B(may be - A) - stars used in the list?
Since B stars, these very massive objects race through their life-cycles in only a few tens of millions of years – too quickly to allow even primitive life-forms to emerge.
In the Ooniverse as possible?
Anything is possible, but how many have you got?
"There are large, white swans, and there are small, black swans," he explained, "But there are no medium-sized swans, and there are no grey swans. The non-existence of grey swans mitigates against belief in Mr Darwin's theory."
Should I keep the B(may be - A) - stars used in the list?
Since B stars, these very massive objects race through their life-cycles in only a few tens of millions of years – too quickly to allow even primitive life-forms to emerge.
In the Ooniverse as possible?
Quite a lot of the planets in the game are inhabited by "Human colonials". If you're worried about B-class stars producing their own native lifeforms, you could limit their appearance to where they intersect with Human colonials, and assume that the planetary inhabitants have terraformed something or are living in some form of sealed habitat(s).
Quite a lot of the planets in the game are inhabited by "Human colonials". If you're worried about B-class stars producing their own native lifeforms, you could limit their appearance to where they intersect with Human colonials, and assume that the planetary inhabitants have terraformed something or are living in some form of sealed habitat(s).
Tuning value of the sun corona (the default value corona_flare of about 1 - 9% of the radius of the sun). If the value of the corona more than 10% better view of the sun at far, but near to the sun(skimming) the saturation increases, there is nothing invisible.
Question: Should not at increasing distance to begin the process of skimming, if size of the sun corona is increase?
Quote from wiki: Scooping Fuel : To scoop hydrogen fuel from a star's corona into the converters. ...
Question: Should not at increasing distance to begin the process of skimming, if size of the sun corona is increase?
After doing some checking at Wikipedia, in essence, the corona of a star extends from the "surface" on out into space. In Oolite, scooping is triggered when the distance to the surface is less than 15% of the sun's radius. This is a constant, set in the code. The only way to change it would be to edit the core code and re-compile the program. So for all practical intents and purposes, there's nothing you can do to change the point at which skimming takes place.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Adjusted the color of white stars. Correct distribution, fixed bug calculation. Add corona hues and corona shimmer.
Sometimes white stars (F) are not white.
Version 0.0.4
- Aggregateted planetinfo to one file - planetinfo.plist.
- Adds script that did variable corona flare (frequent, dreadful, unpredictable) based on the system description.