Aquatics OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Thargoid
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Re: Aquatics OXP

Post by Thargoid »

OK, a tweak to this OXP to raise it to v2.31.

The HQ in the Aqualina system is now a distinct station (the main station is back to its default) and I've also finally got around to using the ring demo code to add a ring station to the system too.

OXP is available from the links below, and the OXZ via the OXZ manager in-game.
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Thargoid
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Re: Aquatics OXP

Post by Thargoid »

Oops, a couple of files were wrongly named, so uploading v2.32 to fix that.
Anonymissimus
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Re: Aquatics OXP

Post by Anonymissimus »

-The Orca destroyer appears as an anti-clean-parcel-courier assassin, is shown as police on intercept and makes the player fugitive when killing.
-The Leviathan platform is shown as police, but does nothing. When attacked by assassins at the witchpoint and the platform sees it, both player and assassins stay clean despite hitting and killing each other.
EDIT
If the hijacked platform transporter makes an "emergency jump" out of the system, the players follows through and then kills it, it still counts as losing the mission. Not fair.
warning sound if a missile is inbound: Missile warning
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Re: Aquatics OXP

Post by Imaginos »

I installed the Aquatics pack last night. Those Box Escorts are fast little blighters.
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Re: Aquatics OXP

Post by Anonymissimus »

Copy paste error in the military manta ray's definition: I noticed that my right turret never fires. It was rotated in the wrong direction, facing the own ship's fuselage.

This may be intended, but the Fugu Tanker pilots seem to always be heavy drunkards. When they wanna dock with the main station they are stumbling nearer until they crash. They are too large to fit into the space dock. Same for the man of war, but that one docks anyway.

EDIT
Serious bug with the orca destroyer. It clearly was an assassin that attacked me but was police at the same time. Shooting it didn't make me offender, but killing made me fugitive. There were no other ships in scanner range. This costs me almost 40000 credits now. And hopefully not reputations, that would be even worse.

EDIT
Here are (git) patches for the manta ray turret and orca scan class bugs.

Code: Select all

diff --git a/Config/shipdata.plist b/Config/shipdata.plist
index a49ecb5..a76963e 100644
--- a/Config/shipdata.plist
+++ b/Config/shipdata.plist
@@ -139,7 +139,7 @@
 			{
 			subentity_key = "aquatics_subEntShipTurret";
 			type = "ball_turret";
-			orientation = ( 0.7071, 0.0, 0.7071, 0.0);
+			orientation = ( 0.7071, 0.0, -0.7071, 0.0);
 			position = ( 8.72, 0.18, 0.03 );
 			weapon_range = 7500;
 			weapon_energy = 25;

Code: Select all

diff --git a/Config/shipdata.plist b/Config/shipdata.plist
index a76963e..d2196ba 100644
--- a/Config/shipdata.plist
+++ b/Config/shipdata.plist
@@ -1795,7 +1795,7 @@
 		max_flight_speed = 150;
 		model = "aquatics_destroyer.dat";
 		name = "Orca Class Destroyer";
-		roles = "aquatics_destroyer aquatics_defender(0.025) hunter(0.25) assassin-heavy(0.5) hunter-heavy(0.3)";
+		roles = "aquatics_destroyer aquatics_defender(0.025)";
 		scanClass = "CLASS_POLICE";
 		script = "aquatics_destroyer.js";
 		thrust = 100;
@@ -1892,6 +1892,12 @@
 		script = "aquatics_pirateDestroyer.js";		
 	};
 
+	"aquatics_hunter_assassinDestroyer" = {
+		like_ship = "aquatics_destroyer";
+		scanClass = "CLASS_NOT_SET";
+		roles = "hunter(0.25) assassin-heavy(0.5) hunter-heavy(0.3)";
+	};
+
 	"aquatics_HQ" = {
 		ai_type = "stationAI.plist";
 		beacon = "HQ Station";
warning sound if a missile is inbound: Missile warning
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Re: Aquatics OXP

Post by Cholmondely »

Ummm...

has anybody here ever been to G3 Aqualina with Aquatics loaded?

I'm not going to say anything, but... Gosh!!!

Thargoid rather outdid himself.

The F7 screen info is disappointing, and the .oxp is literally crying out for lore and that sort of thing...

But... Gosh!!!


Probably most fun to keep the details under wraps for other people to enjoy discovering....

If you've not done it, start off at, say, Birera and make your way in from the Witchpoint beacon. It even works with Stranger's World!
Last edited by Cholmondely on Wed Mar 02, 2022 9:12 pm, edited 2 times in total.
Comments wanted:
Missing OXPs? What do you think is missing?
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cbr
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Re: Aquatics OXP

Post by cbr »

Obviously...



Not.

But a write-up with spoiler warnings and imagery could attract more visitors.

What we can post:
Image
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Not in aquatics, look a like variant ;)
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Re: Aquatics OXP

Post by Nite Owl »

Cholmondely wrote: Wed Mar 02, 2022 7:55 pm
Gosh!!! Thargoid rather outdid himself.
The included mission and the rewards upon its successful completion are quite nice as well.
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Re: Aquatics OXP

Post by RockDoctor »

Nite Owl wrote: Thu Mar 03, 2022 12:40 pm
Cholmondely wrote: Wed Mar 02, 2022 7:55 pm
Gosh!!! Thargoid rather outdid himself.
The included mission and the rewards upon its successful completion are quite nice as well.
Well, it sounded tasty - three big tasks. But I could only find one of the targets, disposed of that with contemptuous ease, and found I'd acquired Fugitive status, as well as being told I'd succeeded.
Which doesn't sound like your experience.
Fortunately, I have a backup.
EDIT : 14 minutes later, I'm loading the backup.
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Re: Aquatics OXP

Post by Cholmondely »

RockDoctor wrote: Wed Apr 26, 2023 12:58 am
EDIT : 14 minutes later, I'm loading the backup.
Awaiting further tidings!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Aquatics OXP

Post by RockDoctor »

Cholmondely wrote: Wed Apr 26, 2023 11:14 am
RockDoctor wrote: Wed Apr 26, 2023 12:58 am
EDIT : 14 minutes later, I'm loading the backup.
Awaiting further tidings!
It's peculiar. As so often, I'm not finding the target. "It's heading for the witchpoint" - so I go there. There's a convoy en route in which I kill something that has one (of three) characteristics of the "target", carry on to the witchpoint. Hang around a lot. Nothing. Go back to base, get a pat on the back for an offer of goodies ... which aren't there. Well, nothing I haven't got already. Odd.

Oh, hang on - do I have the right expansion packs loaded? ... BigShips, Behemoths, Aquatics, Should be right. The "palm top" showed me the right target, so the model is in there somewhere.
I've got one recurring problem - which may or may not be related. When I'm docked, and hit "F4, Galactic bulletin board {so many} available {so other many} active, I get a long hold and no list displayed, but I lose the HUD elements in the dock, and when I launch. Kind of makes it hard to navigate without any spatial information. I've not found a re-set for the display, other than re-loading from save game. That looks as if something has a problem with enumerating longer lists of components ("{so many} above greater than ~12). Shouldn't be a memory problem (77% used, 8.5% swap used), unless something is lying. But that's probably a point for the "bugs, non-Thargoid" department.

The "ring station" is interesting - which is how we got here (beanstalks). It's suffer the same instability as the Ringworld, so it's got some sort of station keeping capability, and only 4 stations for those drives would seem a bit low to me. But that's a physics quibble, and this is a game.
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Re: Aquatics OXP

Post by Cholmondely »

RockDoctor wrote: Wed Apr 26, 2023 6:25 pm
...I've got one recurring problem - which may or may not be related. When I'm docked, and hit "F4, Galactic bulletin board {so many} available {so other many} active, I get a long hold and no list displayed, but I lose the HUD elements in the dock, and when I launch. Kind of makes it hard to navigate without any spatial information. I've not found a re-set for the display, other than re-loading from save game. That looks as if something has a problem with enumerating longer lists of components ("{so many} above greater than ~12). Shouldn't be a memory problem (77% used, 8.5% swap used), unless something is lying. But that's probably a point for the "bugs, non-Thargoid" department...
Might that be an issue with Contracts on BB (ie with the GalCop bulletin board listed under the Contracts heading? Or with your HUD?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Aquatics OXP

Post by RockDoctor »

Cholmondely wrote: Wed Apr 26, 2023 7:20 pm
Might that be an issue with Contracts on BB (ie with the GalCop bulletin board listed under the Contracts heading? Or with your HUD?
Possible - that one's installed.However the last time I developed the problem, I noticed that I'd had a bulletin appear on "GNN" and when I cleared that, things started to behave themselves again.
Investigations continue.
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Re: Aquatics OXP

Post by phkb »

It’s been a while so chances are low, but if you still have the log file from that session it might help.

Otherwise, to restore your HUD in those situations, pause the game, press “o”, and unpause.
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