To stay as close to Thargpoid's intentions as possible, it's incompatible with Naval Energy Unit.
from 1.82 oolite-thargoid-plans-mission.js :
Code: Select all
player.ship.awardEquipment("EQ_NAVAL_ENERGY_UNIT");
// next line handled by condition script instead
// EquipmentInfo.infoForKey("EQ_NAVAL_ENERGY_UNIT").effectiveTechLevel = 13;
clock.addSeconds(EquipmentInfo.infoForKey("EQ_NAVAL_ENERGY_UNIT").price + 600); // time to mount the equipment.
player.ship.awardEquipment("EQ_NAVAL_ENERGY_UNIT");
will fail.The player clock will still be advanced by the time needed to install the NEU, even though they don't get one.
If needed i could work around these 2 problems in my oxp, but it feels cleaner to change oolite-thargoid-plans-mission.js to deal with cases where NEU can't be awarded.
If that happens, Thargoid Plans could award the player with the price of a NEU and tell them to head to the nearest TL 14 planet to buy it.