Hi. I am currently developing a small partially elite-based (graphics, parts of gui) game for js13k game jam.
If you don't know what that is - basically it's a javascript jam where your end-product, minified and zipped, should weight only 13.272 kb.
Right now i am at 8 kb, still some place to spare.
(implemented vertex lighting)
(sf-2 nomad, ga peon, ga diamond)
Game is basically a remake of my last game jam entries - space farer and space farer gp (but this time with active space combat rather than 2 button presses)
http://gamejolt.com/games/spacefarer-sp ... game/30826
http://gamejolt.com/games/spacefarer-gp-edition/31375
SF3d structure will be pretty straight forward - a static galaxy map with chain of planets and a goal, with enemies randomly generating at nodes, but with just one final boss.
And yes, i know it is ironic that, while originally when Bell and Braben tried to push elite to publisher, publisher said to cut it down to level-based structure with fixed number of enemies, and clear goal; and only after a struggle they were able to find a suitable publisher, and yet I am making something which would've satisfied first publisher, in the first place.
I have a question. Can someone provide a breakdown on behavior of original elite's combat AI?
Space Farer 3d (js13k game jam entry)
Moderators: winston, another_commander, Cody
Space Farer 3d (js13k game jam entry)
Last edited by smoke_th on Wed Aug 19, 2015 5:54 pm, edited 1 time in total.
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Re: Space Farer 3d (js13k game jam entry)
Hi, and welcome.
I don't know much about the AIs but do remember fondly those Ferdies that took aim at you and went straight to ramming speed.
I don't know much about the AIs but do remember fondly those Ferdies that took aim at you and went straight to ramming speed.
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Re: Space Farer 3d (js13k game jam entry)
I wonder if the original elite algorithm which creates the maps and planet names and properties based on a fix random seed would need even less space than a static map. Oh, and welcome!
Re: Space Farer 3d (js13k game jam entry)
Thank you ^^maik wrote:I wonder if the original elite algorithm which creates the maps and planet names and properties based on a fix random seed would need even less space than a static map. Oh, and welcome!
Nah, i doubt it. It does create planets via basic circle generator, same goes for stations (i am pretty sure it just copies positions of each side over to draw a line on respective side), but galaxy is fixed
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Re: Space Farer 3d (js13k game jam entry)
Ah, sorry, was talking about meta data (names, positions etc.), not objects and rendering.
Re: Space Farer 3d (js13k game jam entry)
And here's a quick update - rotation now works properly. Took me awhile to figure out all the matrix math
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Re: Space Farer 3d (js13k game jam entry)
That's awesome - good luck with the project
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Re: Space Farer 3d (js13k game jam entry)
I'll be keeping my beady eye on this...
Looks like an awesome project. Good luck with it.
Looks like an awesome project. Good luck with it.