Space Farer 3d (js13k game jam entry)

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smoke_th
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Space Farer 3d (js13k game jam entry)

Post by smoke_th »

Hi. I am currently developing a small partially elite-based (graphics, parts of gui) game for js13k game jam.
If you don't know what that is - basically it's a javascript jam where your end-product, minified and zipped, should weight only 13.272 kb.
Right now i am at 8 kb, still some place to spare.
Image
(implemented vertex lighting)
Image
(sf-2 nomad, ga peon, ga diamond)

Game is basically a remake of my last game jam entries - space farer and space farer gp (but this time with active space combat rather than 2 button presses)
http://gamejolt.com/games/spacefarer-sp ... game/30826
http://gamejolt.com/games/spacefarer-gp-edition/31375

SF3d structure will be pretty straight forward - a static galaxy map with chain of planets and a goal, with enemies randomly generating at nodes, but with just one final boss.
And yes, i know it is ironic that, while originally when Bell and Braben tried to push elite to publisher, publisher said to cut it down to level-based structure with fixed number of enemies, and clear goal; and only after a struggle they were able to find a suitable publisher, and yet I am making something which would've satisfied first publisher, in the first place. :roll:


I have a question. Can someone provide a breakdown on behavior of original elite's combat AI?
Last edited by smoke_th on Wed Aug 19, 2015 5:54 pm, edited 1 time in total.
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Re: Space Farer 3d (js13k game jam entry)

Post by Smivs »

Hi, and welcome.
I don't know much about the AIs but do remember fondly those Ferdies that took aim at you and went straight to ramming speed. :D
Commander Smivs, the friendliest Gourd this side of Riedquat.
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maik
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Re: Space Farer 3d (js13k game jam entry)

Post by maik »

I wonder if the original elite algorithm which creates the maps and planet names and properties based on a fix random seed would need even less space than a static map. Oh, and welcome!
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Re: Space Farer 3d (js13k game jam entry)

Post by smoke_th »

maik wrote:
I wonder if the original elite algorithm which creates the maps and planet names and properties based on a fix random seed would need even less space than a static map. Oh, and welcome!
Thank you ^^

Nah, i doubt it. It does create planets via basic circle generator, same goes for stations (i am pretty sure it just copies positions of each side over to draw a line on respective side), but galaxy is fixed
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Re: Space Farer 3d (js13k game jam entry)

Post by maik »

Ah, sorry, was talking about meta data (names, positions etc.), not objects and rendering.
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Re: Space Farer 3d (js13k game jam entry)

Post by smoke_th »

And here's a quick update - rotation now works properly. Took me awhile to figure out all the matrix math
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Re: Space Farer 3d (js13k game jam entry)

Post by Griff »

That's awesome - good luck with the project :D
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Re: Space Farer 3d (js13k game jam entry)

Post by Selezen »

I'll be keeping my beady eye on this... ;-)

Looks like an awesome project. Good luck with it.
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