Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Unreacheable systems...

General discussion for players of Oolite.

Moderators: another_commander, winston

Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 496
Joined: Sat Dec 31, 2011 2:58 pm

Unreacheable systems...

Post by Duggan »

They seem a bit academic really if you can't get there without using an add on or ending your game stuck in a system you can't get away from having used your Galactic Hyperdrive to get there in the first place. .. Unless someone knows different of course :)
Flying Python Class Cruiser, Chapter & Verse IV
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Unreacheable systems...

Post by Cody »

You can cross the Great Rift to the Rift Worlds in G7 without any OXPs - the other unreachables do require OXPs.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Layne
---- E L I T E ----
---- E L I T E ----
Posts: 355
Joined: Sat Mar 28, 2015 11:14 pm

Re: Unreacheable systems...

Post by Layne »

The unreachable systems are just legacies from the original Elite's galaxy generation. I understand Bell and Braben went through a bit of checking to make sure there weren't /too/ many systems in each galaxy that were out of range, but with a procedural generation system it was inevitable there'd be a few.
Reports of my death have been greatly underestimated.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Unreacheable systems...

Post by Diziet Sma »

Cody wrote:
You can cross the Great Rift to the Rift Worlds in G7 without any OXPs - the other unreachables do require OXPs.
They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so.. however, there are two unreachables (the Beanxeat and Qutius group in G6, and Oresrati in G8), which have no system of high enough TL to buy another GalDrive in order to leave.. effectively making them the Hotel Californias of the game.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Unreacheable systems...

Post by Cody »

Aye, true enough! They were always 'the unreachables' thirty years ago.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Unreacheable systems...

Post by cim »

Diziet Sma wrote:
They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so..
The default galdrive mode without OXPs is "nearest connected system", though.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Unreacheable systems...

Post by Switeck »

Diziet Sma wrote:
They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so.. however, there are two unreachables (the Beanxeat and Qutius group in G6, and Oresrati in G8), which have no system of high enough TL to buy another GalDrive in order to leave.. effectively making them the Hotel Californias of the game.
Thanks to randomly appearing NPCs in interstellar space, it might be possible to reach Oresrati in G8 using just the core game...but it will likely be extremely hard to do so!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Unreacheable systems...

Post by Cody »

Switeck wrote:
Thanks to randomly appearing NPCs in interstellar space, it might be possible to reach Oresrati in G8 using just the core game...
I'd wondered about that. Do those NPCs have a full fuel load?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Unreacheable systems...

Post by Switeck »

Yes, seems they usually do have a full fuel load...though don't ask me how! :lol:
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Unreacheable systems...

Post by Cody »

Switeck wrote:
Yes, seems they usually do have a full fuel load...though don't ask me how!
Gotta love the quirks of hyperspace! Yet for their intended purpose, they'd only need 3.6ly of fuel, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Unreacheable systems...

Post by Switeck »

You'd think there's no way to get further away from a system in interstellar space than 3.6 LY using misjumps...but the route I discovered to reach the unreachable systems in Galaxy Chart 3 at one point placed me 5.2 LY away from any system. That was done mainly using misjumps of less than 50% total distance. The same trick shaved a misjump off the route to Oresrati in Galaxy Chart 8...though there I think the player's ship was always within 3.6 LY of a system.
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Unreacheable systems...

Post by Eric Walch »

You can save all your fuel by creating a misjump while entering an existing wormhole. This does take time lurking around a main station to find a trader creating such a wormhole.
Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 496
Joined: Sat Dec 31, 2011 2:58 pm

Re: Unreacheable systems...

Post by Duggan »

You can save all your fuel by creating a misjump while entering an existing wormhole. This does take time lurking around a main station to find a trader creating such a wormhole.
Now that's interesting, I never thought of that, though presumably you must time hitting the up arrow with the very instant you enter the wormhole.
Flying Python Class Cruiser, Chapter & Verse IV
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Unreacheable systems...

Post by Cody »

Duggan wrote:
... though presumably you must time hitting the up arrow with the very instant you enter the wormhole.
It does require good timing, yes... and some patience!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Unreacheable systems...

Post by Switeck »

...Which is why I created Misjump Inducer OXP, so I can enter a wormhole from any angle.
Post Reply