Communications Pack A
Moderators: winston, another_commander
Re: [WIP/1.79-only] Communications Pack A
Thanks - I'll fix that.
Re: [WIP/1.79-only] Communications Pack A
I assume by communications it's really one sided them talking to you rather than being able to respond (well, aside from with lasers
)
![Wink ;)](./images/smilies/icon_wink.gif)
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
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Re: [WIP/1.79-only] Communications Pack A
<nods> Talking to you, and to each other - try it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP/1.79-only] Communications Pack A
Oh, I will in 1.8 for sure
Maybe some creative folk will work in ways to talk back too (I think that was mentioned in the suggestions box area)
![Smile :)](./images/smilies/icon_smile.gif)
Maybe some creative folk will work in ways to talk back too (I think that was mentioned in the suggestions box area)
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![Image](https://lh5.googleusercontent.com/-TFBzpP7mhbU/U-ZHV8yjIfI/AAAAAAAAMh4/Yxv18VsZ3tE/w184-h80-no/ViaticusRex2.png)
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
![Image](https://lh5.googleusercontent.com/-TFBzpP7mhbU/U-ZHV8yjIfI/AAAAAAAAMh4/Yxv18VsZ3tE/w184-h80-no/ViaticusRex2.png)
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Re: [WIP/1.79-only] Communications Pack A
Great to know. Must update!cim wrote:0.4 is now out. This provides at least one comms personality - and usually two - for all the built-in ship roles, and I've also expanded most of the general comms lists for messages shared between personalities, since you'll be hearing those a lot.
Re: [WIP/1.79-only] Communications Pack A
0.5 is now out - fixes the various bugs reported in 0.4, and improves the variety of curses available.
Re: [WIP/1.79-only] Communications Pack A
Got a bunch of these. Running trunk, but these seem to be coming from this oxp.
Code: Select all
21:08:41.623 [strings.expand.warning.unknownExpansion]: ----- WARNING: Unknown expansion key [commsPackA_generic_continuingAttack
Thargoid] in string.
21:08:45.387 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Oolite Pirate AI 1.81): Unknown expansion key [
commsPackA_generic_continuingAttackThargoid] in string.
Re: [WIP/1.79-only] Communications Pack A
Thanks - I'll fix them in the next release.
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Re: [WIP/1.79-only] Communications Pack A
I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
It at least bumps the thread, anyway.
It at least bumps the thread, anyway.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP/1.79-only] Communications Pack A
That might be the 'Drunken Chutzpah' oxp. ;pCody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
Reports of my death have been greatly underestimated.
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Re: [WIP/1.79-only] Communications Pack A
Yeah, not wise - even I think twice about annoying Interceptors. The miscreant's name: The Ecstatic Alligator's WoeLayne wrote:That might be the 'Drunken Chutzpah' oxp.Cody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [WIP/1.79-only] Communications Pack A
Could happen, the way the messages are set up - there's a lot of "give us your cargo" on the generic pirate attack messages. Would require quite a bit of extra complication in the OXP to stop it happening, unfortunately.Cody wrote:I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
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Re: [WIP/1.79-only] Communications Pack A
I don't think it's necessary to fix - it's rather amusing to see that even in space there's the odd criminal numpty trying to pull the equivalent of holding up a gun shop with a flick knifecim wrote:Could happen, the way the messages are set up - there's a lot of "give us your cargo" on the generic pirate attack messages. Would require quite a bit of extra complication in the OXP to stop it happening, unfortunately.Cody wrote:I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
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Re: [WIP/1.79-only] Communications Pack A
<chortles> True enough - it certainly brought a smile to my face.Ranthe wrote:I don't think it's necessary to fix - it's rather amusing to see that even in space there's the odd criminal numpty trying to pull the equivalent of holding up a gun shop with a flick knife
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP/1.79-only] Communications Pack A
I'm rather late to this, but it occurred to me that it may also be the 'Suicide by Cop.OXP'Layne wrote:That might be the 'Drunken Chutzpah' oxp. ;pCody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied