What would a 'real' spaceship actually look like?
Moderators: winston, another_commander, Cody
Re: What would a 'real' spaceship actually look like?
Before being able to build ships in space, we'll need to have produced space elevators.
When these will be available, it will be possible to build ships parts on the planet, and later assemble them in orbit.
So the idea that everything needs to be done in space, and nothing on-planet is perfectible (false).
When these will be available, it will be possible to build ships parts on the planet, and later assemble them in orbit.
So the idea that everything needs to be done in space, and nothing on-planet is perfectible (false).
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: What would a 'real' spaceship actually look like?
Unpowered projectile weapons, on the other hand - clouds of black, nonreflective ball-bearings, say, launched by electromagnetism (no muzzle flash to give them away) and arriving at their target with a relative speed of several thousand miles per hour - could do a lot of damage, and probably be a lot easier to hit with.Mazur wrote:Torpedoes will be rarely useful, since the enemy will be able to see them coming from a long way off and sleep on how to destroy/misdirect them before they hit
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: What would a 'real' spaceship actually look like?
While I love the concept of a Space Elevator, it just strikes me as one of those things that won't work. The engineering challenges are too enormous.Day wrote:...we'll need to have produced space elevators.
When these will be available, it will be possible to build ships parts on the planet, and later assemble them in orbit.
So the idea that everything needs to be done in space, and nothing on-planet is perfectible (false).
However, we are at the point now where serious consideration is being given to mining asteroids and we have been investigating chemistry and manufacturing processes in space for years already, albeit on a small scale.
Add into the mix our pretty good track record with industrial robotics and 3D printing technology, and you can see a clear path to extraction and processing of raw materials, and subsequent manufacture in orbit.
Making the things you need for space in space, from stuff got from space has to be the logical approach.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: What would a 'real' spaceship actually look like?
I would have said the engineering challenges to mine in space were greater than to build a space elevator, aren't they ?Smivs wrote:While I love the concept of a Space Elevator, it just strikes me as one of those things that won't work. The engineering challenges are too enormous.
However, we are at the point now where serious consideration is being given to mining asteroids and we have been investigating chemistry and manufacturing processes in space for years already, albeit on a small scale.
Well yes, once you've got your plants in space, but before?Smivs wrote:Making the things you need for space in space, from stuff got from space has to be the logical approach.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: What would a 'real' spaceship actually look like?
No. For one thing it doesn't rely on as-yet-to-be-invented unbelievably strong hundreds of kilometres long microfilaments!Day wrote:I would have said the engineering challenges to mine in space were greater than to build a space elevator, aren't they ?
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: What would a 'real' spaceship actually look like?
A shipyard on the Moon might be a possibility, I reckon.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: What would a 'real' spaceship actually look like?
Like some of you I think the low poly designs seem realistic.
In my mind, there's no planet landing in Oolite - except for cargo ship that carry goods from/to the station - because it's incredibly expansive energy-wise. Why is cost important? Because in the future, it's the poor people, not the rich people who has to live in this hostile and insecure environment.
Spaceships are to be built in space stations for the same reason. Although stations are huge there are still constrains. One of them is that doing metal smelting jobs on a station is an idea as good as doing blacksmith work on a corvette... So premade sheets of metal are imported from planets or moons. They are then cut as needed with powerful lasers (again no flame, because oxygen is always relatively precious). In order to cut costs, no complicated round shapes are made.
Shape is generally triangular because it presents some advantages in combat (low profile), as well as with deflecting floating natural or artificial objects. Cockpit is reduced to the absolute minimum because it is a structural weakness. And if you ask me I think there should be no cockpit at all but rather a swarm of cameras sprinkled all around the hull. Much more useful.
Furthermore, drifting away from Oolite:
Torpedoes/missiles are inefficient, because the hull already has to resist kinetic damage (see above), nukes are not so good without an atmosphere (plus it always be dangerous for the owner itself) and lasers are also not really good because their power is limited by the strength of the focusing optics; plus, being the only viable weapon it's easy to make a thermal-resistant alloy (at the cost of making the work of ship builders harder though). However, acid torpedoes could be used in order to weaken the hull make the job of lasers easier.
Also if we restrict ourselves to the solar system "only", speeds on the order of magnitude of 0.1 C is good enough to reach Pluto in maybe a few days. All it takes is a generous source of energy that would allow to eject a low amount of mass at very high speed for propulsion. So we don't really need artificial gravity for ships that hop from station to station.
In my mind, there's no planet landing in Oolite - except for cargo ship that carry goods from/to the station - because it's incredibly expansive energy-wise. Why is cost important? Because in the future, it's the poor people, not the rich people who has to live in this hostile and insecure environment.
Spaceships are to be built in space stations for the same reason. Although stations are huge there are still constrains. One of them is that doing metal smelting jobs on a station is an idea as good as doing blacksmith work on a corvette... So premade sheets of metal are imported from planets or moons. They are then cut as needed with powerful lasers (again no flame, because oxygen is always relatively precious). In order to cut costs, no complicated round shapes are made.
Shape is generally triangular because it presents some advantages in combat (low profile), as well as with deflecting floating natural or artificial objects. Cockpit is reduced to the absolute minimum because it is a structural weakness. And if you ask me I think there should be no cockpit at all but rather a swarm of cameras sprinkled all around the hull. Much more useful.
Furthermore, drifting away from Oolite:
Torpedoes/missiles are inefficient, because the hull already has to resist kinetic damage (see above), nukes are not so good without an atmosphere (plus it always be dangerous for the owner itself) and lasers are also not really good because their power is limited by the strength of the focusing optics; plus, being the only viable weapon it's easy to make a thermal-resistant alloy (at the cost of making the work of ship builders harder though). However, acid torpedoes could be used in order to weaken the hull make the job of lasers easier.
Also if we restrict ourselves to the solar system "only", speeds on the order of magnitude of 0.1 C is good enough to reach Pluto in maybe a few days. All it takes is a generous source of energy that would allow to eject a low amount of mass at very high speed for propulsion. So we don't really need artificial gravity for ships that hop from station to station.
- ffutures
- ---- E L I T E ----
- Posts: 2172
- Joined: Wed Dec 04, 2013 12:34 pm
- Location: London, UK
- Contact:
Re: What would a 'real' spaceship actually look like?
How many years do you want to spend travelling? I went with constant thrust because without it you're talking say a year to Mars, several years to the outer planets.Diziet Sma wrote:All the above makes the (IMO unwarranted) assumption that the engine(s) are constantly supplying thrust. In other words, always accelerating or decelerating. Which, while it's the fastest way to get from A to B, is hugely wasteful of fuel. It's far more likely that thrust would be applied up to whatever speed was wanted, and the engines then shut down until needed for slowing down at the destination.ffutures wrote:The problem is that any transfer of mass around the triangular hull (e.g. someone walking from one of the corners to the middle of the triangle's side) is going to change the balance a bit. You'd need to have ballast tanks to compensate, and pump fluids around the hull to keep the ship from drifting off course, keep exactly the same amount of cargo in each side and at each corner, etc.. To an extent this is still needed with a long thin hull, but the forces involved have smaller magnitude - basically, it's harder to put the thing seriously off-balance if you can only move a relatively small distance in and out from the central axis.
There are ways around this with e.g. multiple engines under computer control, or some sort of gravity drive that affects the ship as a whole rather than pushing from a particular locus on the ship, but the former enormously complicates control issues (e.g. you might get feedback problems such as wobbling), and the latter doesn't really work well with the natural laws we can currently manipulate.
With thrust off, any changes in balance are irrelevant. So long as mass distribution is properly balanced, and locked in place (crew included) whenever thrust is being applied, there would be no problems.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: What would a 'real' spaceship actually look like?
Constant thrust is desirable certainly. As well as vastly reducing journey time, a constant thrust of say 0.5G would overcome most of the gravity issues. Fuel wouldn't be a problem either - water mined from moon/asteroids would do the job.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- ffutures
- ---- E L I T E ----
- Posts: 2172
- Joined: Wed Dec 04, 2013 12:34 pm
- Location: London, UK
- Contact:
Re: What would a 'real' spaceship actually look like?
I have a very crude Excel template for times from one planet to another, just the crudest - "accelerate halfway then decelerate" calculation based on distance only and ignoring things like planetary orbital speeds etc.
http://www.forgottenfutures.com/game/te ... avtime.xls
Try not to think about how much energy you need to do this...
http://www.forgottenfutures.com/game/te ... avtime.xls
Try not to think about how much energy you need to do this...
Re: What would a 'real' spaceship actually look like?
Exactly! An electric railgun is one of the weapons I thought of as a possibility. Or a spear fired at high speed. But again, with ballistics distance is going to be a factor in limiting effectiveness. Not because of friction, but because of time.Disembodied wrote:Unpowered projectile weapons, on the other hand - clouds of black, nonreflective ball-bearings, say, launched by electromagnetism (no muzzle flash to give them away) and arriving at their target with a relative speed of several thousand miles per hour - could do a lot of damage, and probably be a lot easier to hit with.Mazur wrote:Torpedoes will be rarely useful, since the enemy will be able to see them coming from a long way off and sleep on how to destroy/misdirect them before they hit
User Mazur, Commander Vatta, Hyperspace Delivery Boy.
Squeaky clean, utterly harmless, rank amateur.
Squeaky clean, utterly harmless, rank amateur.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: What would a 'real' spaceship actually look like?
There's a Railgun OXP, which requires a certain skill to hit moving targets at distance.Mazur wrote:An electric railgun is one of the weapons I thought of as a possibility.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: What would a 'real' spaceship actually look like?
In the real world I'm certain it would require computer aiming. As with most weapons, to be honest.Cody wrote:There's a Railgun OXP, which requires a certain skill to hit moving targets at distance.Mazur wrote:An electric railgun is one of the weapons I thought of as a possibility.
User Mazur, Commander Vatta, Hyperspace Delivery Boy.
Squeaky clean, utterly harmless, rank amateur.
Squeaky clean, utterly harmless, rank amateur.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: What would a 'real' spaceship actually look like?
I knew there was a reason I liked you..Mazur wrote:I should have the ICBM coordinates for a certain building in Redmond, WA, around here, somewhere.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- SteveKing
- ---- E L I T E ----
- Posts: 258
- Joined: Tue Apr 15, 2014 9:09 am
- Location: DownUnder (W Aus)
Re: What would a 'real' spaceship actually look like?
One thing to consider (and has been touched on above) is the framework that holds the thing together. Although materials science will improve and create new alloys/compounds/welds/glues etc. that will be space worthy (strong, light, flexible, radiation resistant and non-porus), any construction joint will always be a point of structural weakness. All points of weakness need to be reinforced, which takes up valuable space and increases mass.
Framework and reinforcement is inversely proportional to size. There will be a size that a ship becomes inefficient to construct and still be useful for a given role. At the other end of the scale, the number of joints in a frame or hull is somewhat inversely proportional to its integrity. The bigger and more complex a ship, the stronger the framework has to be to support it against inertial stresses (torsional/centrifugal/impact) – I guess this is one of the reasons why large ships are less manoeuvrable. So although less important, there would probably be an upper size where a ship is inefficient to construct for a given role. I tend to think that for larger constructions, framework would also tend to be more exo-skeletal, pushing to contain the atmosphere (like a net holding a balloon) rather than pulling it in.
This tends towards Smivs idea that space constructions for holding people/life forms would be geometrically simple. But consider, as is seen in Oolite, simple geometric shapes can be joined to generate many shapes and simulate practical 3D-shapes for space (increased volume and decreased surface area).
In general, therefore (and from a 21st century perspective), what we see in in earthly vehicle design (for all translational media) will probably be reflected in spaceship design. Small and fast tends to be sleek and expensive, small and slow tends to be bulbous, large and slow tends to be bulbous (and to my mind exo-skeletal) and large and fast tends to be inefficient.
Framework and reinforcement is inversely proportional to size. There will be a size that a ship becomes inefficient to construct and still be useful for a given role. At the other end of the scale, the number of joints in a frame or hull is somewhat inversely proportional to its integrity. The bigger and more complex a ship, the stronger the framework has to be to support it against inertial stresses (torsional/centrifugal/impact) – I guess this is one of the reasons why large ships are less manoeuvrable. So although less important, there would probably be an upper size where a ship is inefficient to construct for a given role. I tend to think that for larger constructions, framework would also tend to be more exo-skeletal, pushing to contain the atmosphere (like a net holding a balloon) rather than pulling it in.
This tends towards Smivs idea that space constructions for holding people/life forms would be geometrically simple. But consider, as is seen in Oolite, simple geometric shapes can be joined to generate many shapes and simulate practical 3D-shapes for space (increased volume and decreased surface area).
In general, therefore (and from a 21st century perspective), what we see in in earthly vehicle design (for all translational media) will probably be reflected in spaceship design. Small and fast tends to be sleek and expensive, small and slow tends to be bulbous, large and slow tends to be bulbous (and to my mind exo-skeletal) and large and fast tends to be inefficient.
SteveKing
(not quite the author)
(not quite the author)