So I fired it up, loaded my profile and witchspaced to Laenin. And when I got there, the planet was like repeatedly blowing up and creating texture spikes. I quit and ran it again. Happened again. With a bit of testing, I managed to isolate the problem. It only happened when your far away from the planet. I downgraded to 1.80 and it still happened. Same problem. When I'm dumped some distance away from planet it 'explodes repeatedly' but if I can get close enough then it doesn't happen. Here, I'll show you what I mean:
Yeah. Pretty weird. (I disabled HUD too).
You can see on the second one that, in the center of the top right quadrant, the point from where you can see a center. That was the planet.
And if it helps, I'm still running a low RAM computer (about 750 free when on open box), with 1.80 GhZ CPU. Running the new ubuntu. And I also I was running oolite on a large dell monitor, due to my laptop screen not really working.
For me, it's relatively rare, unless I install any of the OXPs which add multiple moons/planets, in which case it happens to the point that the game becomes almost unplayable. Given the apparent rarity (you're the first other person to report this) I believe it's some kind of graphics chip limitation. My laptop uses the (again, relatively rare) ATI/AMD X2300 GPU. Incidentally, it happens whether I'm running Windows or Linux.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
I might check the drivers once I get my screen fixed up. I don' think I have any planet effecting oxps except for planetfall, but I'll remove all just to be safe.