Mazur wrote:Captains with empty Passenger berths would want to advertise that fact
So if I understand you, this would be some sort of indicator that the ship has a passenger berth available, purely for immersion reasons. That is, I can't see (at the moment) how it could affect game play. If I can work out how to make it work, it could add some further realism to the dock list.
The thing is, I don't think any NPC ships get equipped with passenger berths, which means I couldn't just look for the presence of that piece of equipment to determine when to show the information.
In fact, (having just had a quick look) the passenger berth can't be given to NPC's due to this config item in the core equipment.plist:
That means I would have to guess at which ships could theoretically have a passenger berth, which would be anything that has at least 5t of cargo, but realistically I think it would be Pythons, Anacondas, and Boas in the majority, with occasion Cobra III's and maybe Fer-De-Lances. For OXP ships, I'd probably limit it to ships that have escorts, on top of the cargo space limit.
Mazur wrote:It could be a nice tie-in for Missions where the player gets approached by someone eager to get away.
Although I'm not sure how it could tie in, other than as a passing reference like "I was looking for a ship to take me to X, but none of the captains of the ships in dock want to take me there." With or without the OXP installed that kind of message will work. Is that the kind of thing you were thinking of?
Anyway, I'll keep thinking about how to make it work.