Problem with NOVA mission

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fasnoon
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Problem with NOVA mission

Post by fasnoon »

Hi

Im kinda stuck in this mission (PC Oolite v1.65)... Heres what happens.

As soon as I make a jump to a different system... I am greeted with a fuel leak. After filling up using fuel scoops I then make my way to the station. After docking I am told about the NOVA situation. As soon as I agree to help the refugees, the ship launches itself (disk drives operates longer than ususal at this point) and see lots of metal fragments and the station is sparking. I immidiately hyperspace to a nearby system (Also tried intergalactic jump) but the same thing happens.

Please read on to see what I mean!

After the jump, when I go towards the planet/station, a ton of (15+) ships suddenly come upon the scanner and after a few seconds they all jump at the same time to a different system. I follow them (into the blue circle) and jump also.

Upon arriving when I again want to go towards the planet/station... the same thing happens again. A ton of ships come and they all jump at the same time... I repeat this process and it keeps happeneing again and again and again...

Finally I ignore the jump portals and use my injectors (using the fuel I scooped) and zoom past the blue jump portals and get to the station.

When I dock.... again I my ship is immidiately launches (again the disk drive takes longer than ususal) and the station is sparking again with lots of metal fragments...

I jump to a different system with the fuel I have left over (as the glactic jump is already used) repeat the same process many times to get the same results... sometimes the game even quits and I am erturned to windows.

Why does this happen? It shouldnt happen at all as I already made the jump to a different system/galaxy to avoid the SuperNova.

How does one finish this mission?
- FAS
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aegidian
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Post by aegidian »

I suspect a recent change is causing a bug in this mission. I'll look into it.
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aegidian
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Post by aegidian »

Mmm.. working on this..

The Nova mission can interact badly with other missions presenting a choice on-screen (like the trumble salesman f'rinstance).

I'll fix this for the trumbles but other mission designers may want to check for mission_novacount undefined before presenting an on-screen choice.
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Cmdr. Wombat
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Post by Cmdr. Wombat »

aegidian wrote:
Mmm.. working on this..

The Nova mission can interact badly with other missions presenting a choice on-screen (like the trumble salesman f'rinstance).

I'll fix this for the trumbles but other mission designers may want to check for mission_novacount undefined before presenting an on-screen choice.
Hmmmm, deposed.oxp could be one culprit (as could thargoidwars.oxp). Unfortunately it might take me a while to fix deposed (thargoidwars I should get done soon). I will put a warning on Oosat2 that a clash might occur...
It is generally inadvisable to eject over the target you just bombed.
fasnoon
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Other OXP Interference

Post by fasnoon »

Just wanted to say that maybe the problem lies elsewhere as the deposed and thargoid wards was not added in the AddOns folder at the time this problem was happeneing.
- FAS
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