BGS - The BackgroundSet
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- Cody
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Re: BGS - The BackgroundSet
Nope, no better - smooth though! We need someone else to test these too, as I suppose there's always a chance that I'm doing it wrong.
Dropping new files into OXZs ain't as simple as it once was.
Dropping new files into OXZs ain't as simple as it once was.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet
@Cody: You are not doing it wrong, I have exactly the same symptom with all iterations of the shader and on a different gfx chip (you are running on NVidia, I am running on Intel HD).
- Cody
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Re: BGS - The BackgroundSet
Phew... thanks, Admiral.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
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Re: BGS - The BackgroundSet
You are not alone amigo!Cody wrote:...We need someone else to test these too...
Same behavior here with Intel HD 4K (edit: not tested v3 though yet). Will test with nVidia when possible.
Seems the stutter is happening when OOniverse is populated with objects.
EDIT #2: Tested with v3. Same behavior 2 quarters appear only. Some stutter when ooniverse populates. To explain:
1. effect starts
2. after a couple of seconds the effect stutters and gamma changes immediately (yes, because I have the sun in front of me)
3. effect continues almost perfectly (for the eye that doesn't look for a flaw)
Note that testing is performed with no other OXPs (just BGS and CCL).
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Re: BGS - The BackgroundSet
Is the problem with this line:
If either x or y are negative (but not both) you end up trying to take the square root of a negative number.
Code: Select all
float api = sqrt(cen.y/cen.x);
- Norby
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Re: BGS - The BackgroundSet
My fix based on kanthoney's idea and mixed together the old and new bgs_hyper.png for more colored effect.
Start:
End:
Misjump:
This was the previous effect for comparsion:
I can put into the BGS if no more problem.
Edit: new link with the final texture.
Start:
End:
Misjump:
This was the previous effect for comparsion:
I can put into the BGS if no more problem.
Edit: new link with the final texture.
Last edited by Norby on Tue May 26, 2015 8:36 pm, edited 1 time in total.
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Re: BGS - The BackgroundSet
Wow, that looks spectacular, Norby. Good work!
- Cody
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Re: BGS - The BackgroundSet
Very nice, Norby, that works and looks great - but still has the stutter within the wormhole.
Suggestion: make the misjump more distinctive, as per the original - more red!
Suggestion: make the misjump more distinctive, as per the original - more red!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet
Yeah, put a unicorn and a few rainbows in there and we're good to goNorby wrote:
- Redspear
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Re: BGS - The BackgroundSet
WOW ...
Not tried it yet but I suspect it would induce Dr.Who flashbacks (in a good way).
Awesome work folks
Not tried it yet but I suspect it would induce Dr.Who flashbacks (in a good way).
Awesome work folks
- Cody
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Re: BGS - The BackgroundSet
Looks great in-game - though perhaps a trifle too red now. Maybe I'll attempt to colourise it. <chortles> Thanks, Norby - very cool.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
*shakes head*
- Getafix
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Re: BGS - The BackgroundSet
Checked OK.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]