One of my first thoughts when I started looking at this was to produce two versions, a small Interceptor as Giles intended but with specs much closer to what Layne is using, and a more conventionally player-oriented small all-rounder which is where the larger version comes in. Paradox's is slightly larger than I'd originally planned, but is perfect for this role nonetheless.
Name-wise, OK the Elite Cobra Mk2 was a non-starter, but this is Oolite and we have a Mk2, so there! If I follow through where my thoughts are going, there will be a Cobra Interceptor and a Cobra Mk 2, with some suitable handwavium to explain how a failed design made it into production.
I also listened to Layne's comments regarding view positions. Normally I don't like to see parts of the ship in the views - surely they would place the cameras in locations with an un-obstructed view? - but sometimes this is necessary, albeit rarely.
Some ships really do need the views relocated though. I am actually working on the Asp Special (or X or whatever) at the moment and that is a case in point. It took a fair bit of tweaking to get the navigation strobe flashers out of the side views, and the forward view is very odd, as the cockpit/sensor/viewport is in a cut-out in the front top surface where a wedge has been removed. The original view had this great slab of hull dominating the bottom of the screen, so I felt I had to sort that out, which I have now done.
The best way I can show the cut-out and the forward view is to fly one of these out to another and take its picture...
