wonder if its possible 'from the outside' to add various small custom HUD icons for the different pylon weapons..
Yes. The icon for the hardened missile is done in this way. In descriptions.plist you'll find an array of numbers representing coordinate pairs across a zero-centered 8x8 grid used for drawing the icon - like this:
In descriptions.plist you'll find an array of numbers representing coordinate pairs across a zero-centered 8x8 grid used for drawing the icon..You can use any number of coordinate pairs to draw the icon.
that's a really neat solution! and from this it extracts both the green and smaller yellow 'highlight' version?
A_H wrote:
If I give up, who wants to re-check my messy work?
when you separate them into individual packages, it won't be messy, and a joy to re-check
I uploaded a revised version, containing only the surplus missile on friday.
The missile is working like...an outdated surplus missile.
As it should.
Have to work on the bombs and torpedoes still, although the shipdata, equipment, descriptions and models are okay, they refuse to be installed in the ship. Very strange.
They did not steer for the first seconds pof deployment, rather sprint on injectors.
They unfortunately don't work yet.
PS. Murgh:
I may have thought out what I did wrong in my alternative tracking AI: I forgot to renew the setDestinationToTarget, so the missile kept running rounds around the spot the target was at the time of launch.
-dumb missile indeed! I'll have them tracking in miles next!
I managed to make a nuclear torpedo. HUD icons, speed, blast, it all works perfect. Too slow and sluggish to be effective on fighters, but just quick enough and with enough bang to take out big cruisers like Anacondas with one shot, and heavily damage those Targoid heavies in Thargon Threat. (The Thargon heavies being the primary target for this ordinance.)
Currently it's set to cost 7500cr, at TL 8 and above.
Now I need to figure out to make it required for Behemoths, Thargon Threat, and Thargoid Carrier to be installed.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
I managed to make a nuclear torpedo. HUD icons, speed, blast, it all works perfect. Too slow and sluggish to be effective on fighters, but just quick enough and with enough bang to take out big cruisers like Anacondas with one shot, and heavily damage those Targoid heavies in Thargon Threat. (The Thargon heavies being the primary target for this ordinance.)
Ooh yeah. More weapons and equipment please
I've been thinking about more missile types too.
A Lawmaker missile which targets the worst offender within range (don't use it if it's yourself )
A Defender missile which targets primary aggressor against the mother (but I don't think that the player entity has the ability to be a mother and determine primary aggressor).
I did a little work on fitting some fuel lines from the pylons to allow the mounting of extra fuel pods in each pylon. Didn't work right away. I'll try to get some input on it in Expansion Packs.
300 billboards in Your Ad Here!
Astromines and more in Commies. AVAILABLE HERE along with other Oolite eXpansion Packs.