cim wrote:The issue is that a pure courier - hold filled with passenger cabins and a few parcels on the side - has a 0-cargo ship and won't be attacked by pirates.
I am attacked by pirates anyway if I only carry platinum/gold/gemstones. They want me to drop the cargo but it's not possible.
Not sure whether it happened with really 0 cargo yet, but your "pure courier" still trades platinum/gold/gemstones I suppose.
So, what to do when I couldn't avoid a long jump into a rather unsafe system ? I can handle maybe 8 or 10 assassins, but if there are 3 packs of 4 or more I cannot fight that many. The only (core) way I see to force
all of them to
simultaneously cease their attacks is the Q-bomb. It needs to detonate between me and them, forcing them to flee to the opposite side of the explosion so that I'm free to head to the sun to get fuel. If just a single one flees in similar direction as me, the bomb is wasted and all of them come back to attack. (Does this apply to all assassins or only on a per-pack basis ? I seem to have outrun one or more packs at times and fought the rest.) The bomb will likely not catch any of the assassins, but getting away is better than getting a few kills and still being caught by an assassin horde. There's still some fuel needed for putting some space between the assassins and me initially, and for getting away from the explosion, but even long jumps should leave enough for that. The only problem is that the bomb costs 2500, while many parcel contracts pay even less. The best I got with a dangerous commander for a single contract was about 26000 at the end, but most of the time there are only a few 1000. Trade makes way more money. Bounty hunting makes kills and pirates seem a good deal weaker than assassins. So parcel runs are for the excitement only, basically.
The money a contract earns often seems to increase along the way, what does this depend upon ? Count of eliminated assassins ? Delivering early ? The one I got 26000 for was only 16000 at the start IIRC.
EDIT
In addition to the 1-2 bombs per courier run, some repairs and a maintenance overhaul basically consume the earned money. Without the additional trade along the way, they're not worth the pay. But trade can be done in a stationary way between 2 selected safe systems.