Blender 3d Modeling Tutorials

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Blender 3d Modeling Tutorials

Post by Diziet Sma »

It can be done.. I got mine very close to how that setup looks.. but it took some poking around, and some things have changed somewhat..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Vincentz
Deadly
Deadly
Posts: 174
Joined: Sun Mar 22, 2015 11:26 pm

Re: Blender 3d Modeling Tutorials

Post by Vincentz »

Got a bunch of blender models I want to export to Oolite, but can't find a way to export to .dat files (which is what oolite uses right?)

Can anyone help a non-3dmodel-experienced?

Image
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Blender 3d Modeling Tutorials

Post by Smivs »

Export them as .obj, then use the python script here to convert them to .dat
Some interesting designs there :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Vincentz
Deadly
Deadly
Posts: 174
Joined: Sun Mar 22, 2015 11:26 pm

Re: Blender 3d Modeling Tutorials

Post by Vincentz »

Smivs wrote:
Export them as .obj, then use the python script here to convert them to .dat
Some interesting designs there :)
Thanks :D


Couldn't get Python pathed correctly though (P3.5 wanted to install under Program Files, and didnt path it, so doesnt recognize command Python (yet, I hope it will on restart), so gonna try again tomorrow.
I hope they are not too high poly?


edit :
I got plenty of models, though they are low texture resolution NIFs (user created units for civilization IV).
Here's some more :
Image

I do lack the expertise to transfer them to oolite (got them into Blender as .dae) and while I wouldn't mind to texturerize them, I lack the time to learn blender, so if anyone is up for a joint venture, let me know :D

cheers vincentz
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
User avatar
Vincentz
Deadly
Deadly
Posts: 174
Joined: Sun Mar 22, 2015 11:26 pm

Re: Blender 3d Modeling Tutorials

Post by Vincentz »

Smivs wrote:
Export them as .obj, then use the python script here to convert them to .dat
Some interesting designs there :)
I'm getting some errors :
the obj : http://www.mediafire.com/download/873dp ... ighter.zip

with obj2dattexnorm.py:
Image

with obj2dattex.py:
Image

any clues?
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Blender 3d Modeling Tutorials

Post by kanthoney »

Python 3 is significantly different from Python version 2. I'd try using version 2.7. The second error is definitely a Python 3 specific error, not sure about the first.
User avatar
Imaginos
Deadly
Deadly
Posts: 139
Joined: Tue Nov 04, 2014 2:06 pm

Re: Blender 3d Modeling Tutorials

Post by Imaginos »

You've got some great ship designs there Vincentz. I hope that you find a way to get them into the game.
User avatar
Ranthe
---- E L I T E ----
---- E L I T E ----
Posts: 330
Joined: Sat Oct 13, 2012 7:35 pm
Location: Paraparaumu, New Zealand (TL 8, Rich Agricultural, Multi-Government)

Re: Blender 3d Modeling Tutorials

Post by Ranthe »

I must be a blithering idiot, as I can't even seem to be able to follow Staer's OP Blender tutorial for setting up the workspace on Blender 2.6.9 running on 64-bit Linux Mint 17.1 (Cinnamon), let alone modelling anything... so I'm completely lost even before I start.

Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
Combat Ranking: Dangerous
"Big ships take more booty on your interstellar flights..."
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Blender 3d Modeling Tutorials

Post by Smivs »

Ha, yes that sounds like my experience. I tried Wings3D instead and find it quite intuitive, and there are lots of useful clips on YouTube as well :wink:
Commander Smivs, the friendliest Gourd this side of Riedquat.
Commander_X
---- E L I T E ----
---- E L I T E ----
Posts: 675
Joined: Sat Aug 09, 2014 4:16 pm

Re: Blender 3d Modeling Tutorials

Post by Commander_X »

Ranthe wrote:
Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?
Hopefully these will help.
Good luck!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Blender 3d Modeling Tutorials

Post by Diziet Sma »

Ranthe wrote:
I must be a blithering idiot, as I can't even seem to be able to follow Staer's OP Blender tutorial for setting up the workspace on Blender 2.6.9 running on 64-bit Linux Mint 17.1 (Cinnamon), let alone modelling anything... so I'm completely lost even before I start.
I recall having problems with this, too.. as I recall, some of the menu/right-click locations have changed.. it took me some poking around to figure out how to get the workspace set up the way Staer describes.
Ranthe wrote:
Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?
You have a PM.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
spud42
---- E L I T E ----
---- E L I T E ----
Posts: 1576
Joined: Wed Mar 26, 2014 10:11 am
Location: Brisbane,Australia

Re: Blender 3d Modeling Tutorials

Post by spud42 »

i found wings3d to be easier to start with too. my only problem is inspiration. every time i think to design a ship it turns out i'm just copying something i have already seen in a scifi show/movie!...

Started to make a small wing type fighter then realised it looked like a cylon fighter ... just for lol's i made a huge cube and textured it with a borg ish texture...

i really need to fix the oogle( eagle from space 1999)...
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
User avatar
toudi_sk
Competent
Competent
Posts: 34
Joined: Sun Feb 08, 2015 7:07 pm

Re: Blender 3d Modeling Tutorials

Post by toudi_sk »

hi, I have problem with .obj files with oolite ships (thx to another_commander for link), Blender can´t import this .obj files (I tried 3, adder, anaconda and krait, saved in PC right click-> Save Link As...) and online converter have problem with this .obj files too (I need .dae file for import to sketchup to make papercraft models), can you say, what I do wrong please?

I try model from Staer9, export to .obj and .dae, and both works fine :|
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Blender 3d Modeling Tutorials

Post by another_commander »

I responded to the other thread before seeing this, but have a look at the recommendations there and we can continue the discussion on this thread here if you want, which seems to be more relevant to the topic at hand.
User avatar
toudi_sk
Competent
Competent
Posts: 34
Joined: Sun Feb 08, 2015 7:07 pm

Re: Blender 3d Modeling Tutorials

Post by toudi_sk »

thx again for help, both methods working fine (but .zip file won) :lol:

If I can create a paper model, then I sure will need help with getting the textures for coloring it

my previous ELITE Adder paper model in compare with the Oolite version
Post Reply