Define the scoop position directly ahead of the forward cockpit view so there's no guesswork involved in lining them up and just fly straight at them.Vincentz wrote:So... whats the secret? Whats the most effective technique?
A series of questions from a new player
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- Wildeblood
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Re: A series of questions from a new player
Re: A series of questions from a new player
Actually you just gave me a really good idea :Wildeblood wrote:Define the scoop position directly ahead of the forward cockpit view so there's no guesswork involved in lining them up and just fly straight at them.Vincentz wrote:So... whats the secret? Whats the most effective technique?
Define an External view at the scoops position, so using v would bring up that view, making it easier to scoop (though I still doubt it will actually work as velocity of ship in Injector speed/Torus drive is so high compared to cargo ejected from pythons injector speed, that it just smashes towards the hull, given cargo scoop not enough time to react/catching it).
Edit. But back to my original question
Is there a way to multiply bounty by 10?
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
Re: A series of questions from a new player
'Scoop cameras' are built into the external views on a number of ship OXP's I've seen-- the Cobra Rapier has one, I believe. Another interesting idea is to make 'zoom lenses' for the external view, like so:Vincentz wrote:
Define an External view at the scoops position, so using v would bring up that view, making it easier to scoop (though I still doubt it will actually work as velocity of ship in Injector speed/Torus drive is so high compared to cargo ejected from pythons injector speed, that it just smashes towards the hull, given cargo scoop not enough time to react/catching it).
Code: Select all
custom_views =
(
{
view_description = "Zoom Camera: MAX";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0 15000.0";
weapon_facing = "FORWARD";
},
{
view_description = "Zoom Camera: MID";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0 10000.0";
weapon_facing = "FORWARD";
},
{
view_description = "Zoom Camera: LOW";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0 5000.0";
weapon_facing = "FORWARD";
},
{
view_description = "Zoom Camera: MID";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0 10000.0";
weapon_facing = "FORWARD";
}
);
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Re: A series of questions from a new player
If you check out the OXP Tweaking thread, you'll find code in there for adding a ScoopCam view to the Falcon, as well.Layne wrote:'Scoop cameras' are built into the external views on a number of ship OXP's I've seen-- the Cobra Rapier has one, I believe.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: A series of questions from a new player
This may be an obvious point but... make sure that your cargo hold isn't already full before attempting to scoop cargo.
Im I posting from experience? ...possibly.
Im I posting from experience? ...possibly.