rgb_color = (0.0, 0.5, 1.0);
in the selector = "drawASCTarget:"
should control the color of the text.Love the look of the HUD, though.
Moderators: winston, another_commander
rgb_color = (0.0, 0.5, 1.0);
in the selector = "drawASCTarget:"
should control the color of the text.If you already read The All-in-One Guide to OXZ Packaging and Distribution then please wait until cim create an account for you.Vincentz wrote:upload my 3dFont.oxz to oolite.org
Great idea - and the HUDs look pretty fantastic, too!Norby wrote:Nice HUDs, the red design can be shown at red alert and blue otherwise imho.
Right-align is relatively new and not available for most items.Vincentz wrote:Q1) Alignment : I'd like to either Center the Compass (Ororqu) / Jumpdrive (Gerege) destinations or right align Jumpdrive.
While I can align the compass to the left, it doesnt seem to work for jumpdrive (for right align)?
I can't remember off-hand. Negative size might work. If not I'll add it to the list.Vincentz wrote:Q2) Is it possible to make a bar go the opposite way?
No further action required - that's where PMs go until they are read by the recipient (and I've been away from the internet a few days)Vincentz wrote:I send a PM asking for Username/Password a couple of days ago, so I can upload my 3dFont.oxz to oolite.org, but its not marked as sent, it sits in the Outbox.
In the next version,Vincentz wrote:It overlays the menues, comms and F5-F8 menues.
viewscreen_only = 1;
will make it not appear on F5-F8.I name thee the worthy successor of the Deepspace HUD !Vincentz wrote:Please also let me know what you think about the HUD. Pros/Cons the sort.
mmm. strange, I thought I'd tried that, but it works now, for both the clock and ASC Target. Thanksphkb wrote:Not sure but I thinkrgb_color = (0.0, 0.5, 1.0);
in theselector = "drawASCTarget:"
should control the color of the text.
Love the look of the HUD, though.
1) Rgr. Tbh I think I'm the only one who notices that its not center aligned. It was just if it was an available feature.cim wrote:1) Right-align is relatively new and not available for most items.Vincentz wrote:Q1) Alignment : I'd like to either Center the Compass (Ororqu) / Jumpdrive (Gerege) destinations or right align Jumpdrive.
While I can align the compass to the left, it doesnt seem to work for jumpdrive (for right align)?
2) I can't remember off-hand. Negative size might work. If not I'll add it to the list.Vincentz wrote:Q2) Is it possible to make a bar go the opposite way?
No further action required - that's where PMs go until they are read by the recipient (and I've been away from the internet a few days)Vincentz wrote:3) I send a PM asking for Username/Password a couple of days ago, so I can upload my 3dFont.oxz to oolite.org, but its not marked as sent, it sits in the Outbox.
4)In the next version,Vincentz wrote:It overlays the menues, comms and F5-F8 menues.viewscreen_only = 1;
will make it not appear on F5-F8.
1) I'm not sure I understand. Can u give me a screenie? The only places I use text font is in the top minihud (Primed Equipment/Missiles/Target) and the ASC and JumpDrive destinations (where there should be plenty of space).Commander_X wrote:I name thee the worthy successor of the Deepspace HUD !Vincentz wrote:Please also let me know what you think about the HUD. Pros/Cons the sort.
1) Cons wise, though, you actually managed to make (what I'd call) one of the only mistakes that hud has, as well: hardcoding fonts in the hud. Although your choice lines up pretty well with the default Helvetica, it ends up like a font disaster for people using customized set of fonts.
2) Another observation would be regarding the radar size: as can be seen in your "red" screenshot, there are 2 flags (a yellow and a green one) of which you can see only the "poles".
Besides the screenshot I pointed at (which has 4 fonts/font variants in it!), you can take a look at this wiki page and pick your own bad font usage examples.Vincentz wrote:1) I'm not sure I understand. Can u give me a screenie? The only places I use text font is in the top minihud (Primed Equipment/Missiles/Target) and the ASC and JumpDrive destinations (where there should be plenty of space).
As requested. I added Condition Yellow too, as a reminder when no longer Mass-Locked, as well as a new docking screen.Norby wrote:If you already read The All-in-One Guide to OXZ Packaging and Distribution then please wait until cim create an account for you.Vincentz wrote:upload my 3dFont.oxz to oolite.org
Nice HUDs, the red design can be shown at red alert and blue otherwise imho.
Now I think I understandCommander_X wrote:Besides the screenshot I pointed at (which has 4 fonts/font variants in it!), you can take a look at this wiki page and pick your own bad font usage examples.Vincentz wrote:1) I'm not sure I understand. Can u give me a screenie? The only places I use text font is in the top minihud (Primed Equipment/Missiles/Target) and the ASC and JumpDrive destinations (where there should be plenty of space).
Another option is to randomly browse the Screenshots thread of the forum and get some even more exotic font related ... apocalypse.
*EDIT
To be more specific, here is a set of screenshots using an "en vogue" font (Elite: Dangerous like). The TEMP, FWD, AFT, and ELEV texts on your hud won't match the rest of the screen.
One of the quirks of hyperspace travel is that the duration of a jump is a square of the distance - e.g. a 4ly jump takes 16 hours.Vincentz wrote:What is the reason/logic behind short jumps are faster than long ones (doing the same distance)
- [wiki]CommsLogMFD[/wiki] keep green commsMessages in a scrollable list.Vincentz wrote:they are gone before I read it all.
permanent=yes;
in the comm_log_gui section of your hud.plist to always show the last comms.It's one of Oolite features I like bestThe time in hours being the square of distance in LY was done to introduce an element of strategy and planning