Haven't tried this yet but I've checked out the wiki page and it looks great
This potentially minimises a few quirks of the 'non-player-centric' design.
Ships going about their business, without torus, tend to cause mass-locks, way more than the original elite. What's more, once they're off scanner, they're only just off scanner and can potentially mass-lock you all over again. In elite it was off scanner = gone, I used to put it down to them torus-ing away.
So in oolite the cobra 3 is even better than in elite: faster by 0.05 to minimise chain/extended mass-locking by other ships. Now this speed boost would be less essential as those of equal or faster speed (to 0.3) would be smaller ships (krait, mamba, sidewinder, viper, FdL, Asp) and therefore both less likely to mass-lock you and easier to steer around when they do.
Something I'd be interested in as an option would be for an initial mass-lock to occur regardless of whether it's an asteroid, adder or anaconda, and then you are released from mass-lock according to mass (maybe with a short time-delay).
Why? So that you don't miss any more encounters (torus cuts out) but for at least some of those you can finish them early should you wish (torus can be restarted according to mass and proximity as per this oxp).
Time-delay? Handwavium excuse to survey the scene for a few seconds.
In any case, thanks Norby, I look forward to checking it out
