I'm working on an oxp, and I wanted to know if it was currently possible to assign an oxp function to a key from the keyboard, or to a joystick button/axis, rather than using "N", "n", "b"?
If this isn't possible, would it be desirable?
What I envision would be for an oxp to be able to submit a keyword.
A graphical interface would allow the player to assign this keyword to the available keys/joystick buttons/axis.
When the key/joystick button/axis would be pressed, an event would be fired with the keyword as argument.
The oxp may then act on the event.
Note that this way, the player himself chooses what keys/buttons are used. No problem of overcrowded keyboard.
It also solves the problem (that I have as a player) of too much equipments to cycle through when I need _that_ equipment.
Thoughts ?
Key and joystick assignation by oxp
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Re: Key and joystick assignment by oxp
Assignment. Assignation means something different.
No, it is not possible yet.Day wrote:I'm working on an oxp, and I wanted to know if it was currently possible to assign an oxp function to a key from the keyboard, or to a joystick button/axis, rather than using "N", "n", "b"?
Re: Key and joystick assignation by oxp
Thank you. Rotfl'ing after having looked for the meaning.Assignment. Assignation means something different.
Perhaps should we introduce a judicial oxp? I'd like to be compensated by all those good for nothing lasering me to death...
Ok.No, it is not possible yet.
Last question remaining: would it be desirable?