Exploration is one of the things I like most about Elite: Dangerous and this song by Toronto filk band Urban Tapestry I think best conveys that sense of daring and wonder we strive for. It has a very golden age SF vibe to it which ends up being a good fit for ED. So I took a few days to put this together using it.
Hope you enjoy the video and share it with those who see the stars in a similar way.
https://www.youtube.com/watch?v=zgXH0Vx ... e=youtu.be
Starsoul: a music video tribute to the spirit of Elite
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Starsoul: a music video tribute to the spirit of Elite
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
- Ranthe
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Re: Starsoul: a music video tribute to the spirit of Elite
<applauds> Love it! Both the song and the visuals.
Thanks for sharing!
Thanks for sharing!
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
Combat Ranking: Dangerous
Combat Ranking: Dangerous
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Re: Starsoul: a music video tribute to the spirit of Elite
Likewise, likewise, and likewise.. great job, putting it all together!Ranthe wrote:<applauds> Love it! Both the song and the visuals.
Thanks for sharing!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Starsoul: a music video tribute to the spirit of Elite
Oh my.
While I've never played E:D (my computer won't run it) that's a beautiful look at the world. I always wondered why there was so much polarization over Elite versus Frontier versus E:D; I think all three games have something wonderful to offer.
While I've never played E:D (my computer won't run it) that's a beautiful look at the world. I always wondered why there was so much polarization over Elite versus Frontier versus E:D; I think all three games have something wonderful to offer.
Reports of my death have been greatly underestimated.
Re: Starsoul: a music video tribute to the spirit of Elite
Why? Because we're NERDS, that's why!Layne wrote:I always wondered why there was so much polarization over Elite versus Frontier versus E:D;
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
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http://www.noahchinnbooks.com/
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Re: Starsoul: a music video tribute to the spirit of Elite
Well, to a certain extent. People play a certain thing for a while and they gain an affection for it. Then something new and spangly comes along and some of the community get in on the ground floor of the new and some people don't. Thing is games don't tend to be as "progressive" as certain other aspects of western culture.
There is more of an ebb and flow. As long as any game is running (or can be run) people will download it. I have a lot of my old specky games ported onto mac. Some of the amiga stuff too.
The problem comes when you have a game that relies on online servers to run. These take power and upkeep, they are subject to the tidal forces of the market. Time investment is irrelevant as soon as an online world is no longer cost effective it is doomed. So unless your world is held in "trust" with a wack of cash behind it to keep it running in perpetuity or it is subscription based with enough new content to entice new members and retain old ones then I'm afraid eventually, it's going to go dark.
I can still play spectrum bubblebobble or target renegade or lemmings. Matrix online? Phantasy star online? Online diablo2? Disolved back into the dreams that birthed them. It's all very Neil Gaiman. " A skerry on the shores of dream is dying." And all that.
There is more of an ebb and flow. As long as any game is running (or can be run) people will download it. I have a lot of my old specky games ported onto mac. Some of the amiga stuff too.
The problem comes when you have a game that relies on online servers to run. These take power and upkeep, they are subject to the tidal forces of the market. Time investment is irrelevant as soon as an online world is no longer cost effective it is doomed. So unless your world is held in "trust" with a wack of cash behind it to keep it running in perpetuity or it is subscription based with enough new content to entice new members and retain old ones then I'm afraid eventually, it's going to go dark.
I can still play spectrum bubblebobble or target renegade or lemmings. Matrix online? Phantasy star online? Online diablo2? Disolved back into the dreams that birthed them. It's all very Neil Gaiman. " A skerry on the shores of dream is dying." And all that.