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Prophaniti
Above Average
Posts: 28 Joined: Sun May 07, 2006 11:44 pm
Post
by Prophaniti » Tue Aug 08, 2006 10:28 pm
Just a minor bug. Everytime I enter a new system there is a queue of ships that enter from witchspace fly straight ahead then witchspace out again. It doesn't affect gameplay, but it's a little odd and feels like a small blemish on the game.
aegidian
Master and Commander
Posts: 1161 Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:
Post
by aegidian » Tue Aug 08, 2006 10:55 pm
Version? OS? OXPs in use?
Prophaniti
Above Average
Posts: 28 Joined: Sun May 07, 2006 11:44 pm
Post
by Prophaniti » Tue Aug 08, 2006 10:58 pm
Version 1.65
OS 10.4.6
OXP's:
aegidian-special.oxp
behemoth.oxp
deposed.oxp
Dredger.oxp
genship.oxp
griffin2.oxp
hOopyCasino.oxp
ionics-1.2.1.oxp
longway.oxp
marett_vol1.oxp
military.oxp
oldships.oxp
pcc.oxp
Pirate_coves.oxp
RoC.oxp
s-ships1.oxp
thargoid_wars.oxp
transhab.oxp
wolfmk2.oxp
x-ships.oxp
aegidian
Master and Commander
Posts: 1161 Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:
Post
by aegidian » Tue Aug 08, 2006 11:09 pm
Hmm - I suspect one of the mission based OXPs...
Rxke
Retired Assassin
Posts: 1760 Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium
Post
by Rxke » Wed Aug 09, 2006 9:32 am
You currently playing the Ionics mission, perhaps?
Prophaniti
Above Average
Posts: 28 Joined: Sun May 07, 2006 11:44 pm
Post
by Prophaniti » Wed Aug 09, 2006 6:12 pm
No, Deposed, currently trying, and failing, to kill the pirates
Ionics was a good mission, just took a while to fight through 150 whitetails. (It was with the narcolepticAI)
Rxke
Retired Assassin
Posts: 1760 Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium
Post
by Rxke » Wed Aug 09, 2006 6:40 pm
I asked because Ionics has an 'send all ships away' setup, during the mission, but AFAIK Deposed does not... It would've explained it...