Comms log MFD

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: Comms log MFD

Post by phkb »

Version 1.5.0. New in this version:
  • Added ability to set the log file size.
  • You can now exit the comms log interface screen at any time using a function key.
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phkb
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Re: Comms log MFD

Post by phkb »

Version 1.6.0 has been released. New in this version is (a) the ability to sell the MFD (but who would want to, right?), and (b) the ability to switch the MFD between "Active" and "Passive" modes. Active is the same as usual - primable equipment you can use to scroll the comms MFD window. However, if you want to minimise the number of primable equipment items, you can now switch to "Passive" mode. In this mode, the MFD is not scrollable - what you see is all you can see. To switch between the different modes, go to the "Communications Log" on the "Interfaces" F4 screen and switch modes by selecting the item in the menu.
Astrobe
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Re: Comms log MFD

Post by Astrobe »

CommsMFD appears to disappear mysteriously sometimes; I have to reactive it.
In the logs, I read:
22:09:15.979 [script.javaScript.exception.notFunction]: ***** JavaScript exception (CommsLogMFD_Equipment 1.7.1): TypeError: this._stoptimer is not a function
I use XenonHUD.
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phkb
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Re: Comms log MFD

Post by phkb »

Thanks! I'll get right on it.

[Edit]: And done. Version 1.7.2 is now available.
Astrobe
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Re: Comms log MFD

Post by Astrobe »

Hey, hey, not that quick or the commercial software vendors will sue you ;-)
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