Witchjump 'feature'.

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Odo987
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Witchjump 'feature'.

Post by Odo987 »

I was tailgating a Python as it made a witchjump. Unfortunately I bumped hard into one of its escorts as we both dived into the wormhole. The result was spectacular: I flew through the technicolour witchspace tunnel at an angle and passed through the side wall. For a second (wish I'd grabbed a screen shot) I could see the witchspace tunnel from the outside.

After the usual three seconds I appeared in the destination system with no damage other than a slight dent in my shields. The convoy also made it.

So, my suggestion is this, if this happens again, shouldn't it trigger a witchspace malfunction? And shouldn't a witchspace malfunction look like this? All one has to do is add a sideways velocity vector to the ship and one has a super effect for free.
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Rxke
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Post by Rxke »

wow, so it is actually a tunnel, modeled?

I always thought it was a simple concentric rings special effect with no 3D dimensions, nice...
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Post by Arexack_Heretic »

really?

Never noticed the ringentity-model,
which existed waaay before rcing rings?
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Post by drew »

Would like to see that. I'll start hanging around until ships witchjump out and try bumping into their escorts from now on!

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Post by Odo987 »

Rxke wrote:
wow, so it is actually a tunnel, modeled?
I know, that's what shocked me, I had always assumed it was just a cheapo 2D colour cycling effect as in Elite. Instead it's like the warp drive malfunction in Star Trek I, or gate travel in Stargate. Now I'm assuming that the station docking sequence is the same.
drew wrote:
Would like to see that. I'll start hanging around until ships witchjump out and try bumping into their escorts from now on!
So far I have been unable to recreate. It may have been a million-to-one timing event. But I'll keep trying. I hope that witchdrive malfunctions can be modified to use this effect.
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