http://www.vesseltracker.com/en/Port/ne ... vents.html
It could be interesting if we ever got to the stage of having persistent NPCs (as in NPCs who have a long-term in-game existence, not NPCs who don't know when to give up

There's no practical gameplay effect here, but it might be a nice atmospheric touch, planting the player firmly within an active world, and with a clear difference between a busy hub and a sleepy backwater. It wouldn't even require randomshipnames to work (although of course it could play nice with the OXP) - the ship class and a commander name (and maybe planet of origin) would be enough.